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Re: Pingu stuck and collision code
From: |
Gervase Lam |
Subject: |
Re: Pingu stuck and collision code |
Date: |
Fri, 13 Sep 2002 00:43:10 +0100 |
On Thursday 12 September 2002 22:23 pm, I wrote:
> I'm just wondering whether the collision code for all of the Pingu
> Actions should be re-written so that they always run the same bit of
> code. I suppose in Object Oriented terms, the base Pingu Action class
> needs to have only one collision method that all of the derived Pingu
> Action classes use. In other words, it should not be overloaded (is
> this the correct term?) by any derived classes.
I was too hasty. Should have had a look at the code first.
I think the problem comes from the fact that a normal Walker moves +1,+y
pixel, where y is the height to be walked. However, when in walking mode
as a bridger the Pingu moves +4,+2 and so could by-pass any problems.
I'll probably briefly look into it tonight and should be able further
investigate next week.
Thanks,
Gervase.