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Re: Diff of possible English changes
From: |
Ingo Ruhnke |
Subject: |
Re: Diff of possible English changes |
Date: |
Fri, 25 Apr 2003 12:46:41 +0200 |
User-agent: |
Gnus/5.090018 (Oort Gnus v0.18) Emacs/21.2 (gnu/linux) |
Andy Balaam <address@hidden> writes:
> - Are there general instructions on how to build levels
We have this, buts its pretty much outdated:
* http://pingus.seul.org/levelbuilding-tutorial.html
> (e.g. how to make the switch-and-door object work)?
Looks like a bug, the switch isn't visible in the editor.
> - Are there instructions on more technical issues like how to make
> new ground pieces?
"Insert g" or do you mean via Gimp or other paint programms? If the
later simply paint a 256color png with 1bit alpha channel drop it into
the right folder and run in data/ gen-scrfile.scm, thats at least the
official way. The not-so-much tested and finished, but userfriendly
way is to copy the image to ~/.pingus/images/ and insert with "Insert f g"
> - Are there plans to improve the level editor? (I might be able to help.)
Beside some bug fixing not really. Works for me[tm].
--
WWW: http://pingus.seul.org/~grumbel/
Games: http://pingus.seul.org/~grumbel/gamedesigns/
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- Diff of possible English changes (2), Andy Balaam, 2003/04/22
- Re: Diff of possible English changes (2), David Philippi, 2003/04/22
- Re: Diff of possible English changes, Andy Balaam, 2003/04/22
- Re: Diff of possible English changes, David Philippi, 2003/04/23
- Re: Diff of possible English changes, Andy Balaam, 2003/04/25
- Re: Diff of possible English changes,
Ingo Ruhnke <=
- The Level Editor (Was Re: Diff of possible English changes), Andy Balaam, 2003/04/25
- Re: The Level Editor, Ingo Ruhnke, 2003/04/25
- Re: The Level Editor, Neil Mitchell, 2003/04/25
- Re: The Level Editor, Ingo Ruhnke, 2003/04/25
- Re: The Level Editor, Joe Cooper, 2003/04/25
- Re: The Level Editor, Andy Balaam, 2003/04/28