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From: | WANG Xuerui |
Subject: | Re: [PATCH v2 09/30] tcg/loongarch64: Implement tcg_out_mov and tcg_out_movi |
Date: | Thu, 23 Sep 2021 01:22:49 +0800 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:94.0) Gecko/20100101 Thunderbird/94.0a1 |
Hi Richard, On 9/22/21 23:17, Richard Henderson wrote:
Hmm, maybe I was having the wrong impression, I even grepped for CONFIG_DEBUG_TCG and it showed 1, yet my assertions didn't fire during one of my debugging sessions... Maybe I was just asserting at the wrong place. Never mind though, problems are all solved now.On 9/22/21 8:16 AM, WANG Xuerui wrote:Hi Richard, On 9/22/21 12:25, Richard Henderson wrote:Indeed; I just realized TCG debugging isn't fully enabled with --enable-debug only.On 9/21/21 1:18 PM, WANG Xuerui wrote:+ /* Test for PC-relative values that can be loaded faster. */ + intptr_t pc_offset = val - (uintptr_t)s->code_ptr;This isn't quite right for split r^x code buffer. You should have seen this with --enable-debug-tcg... You need pc_offset = tcg_pcrel_diff(s, (void *)val).Um... it should be.
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