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[PATCH v2 15/18] ui/sdl: try to instantiate the matching opengl renderer
From: |
marcandre . lureau |
Subject: |
[PATCH v2 15/18] ui/sdl: try to instantiate the matching opengl renderer |
Date: |
Tue, 7 Mar 2023 15:56:34 +0400 |
From: Marc-André Lureau <marcandre.lureau@redhat.com>
User can still bypass the QEMU choice with SDL_RENDER_DRIVER environment
variable. (for some reason, specifying a driver disables batching and
breaks rendering, so enable it explicitly)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
ui/sdl2.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 592eca3e1c..e83ea53628 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -99,7 +99,18 @@ void sdl2_window_create(struct sdl2_console *scon)
surface_width(scon->surface),
surface_height(scon->surface),
flags);
+ if (scon->opengl) {
+ const char *driver = "opengl";
+
+ if (scon->opts->gl == DISPLAYGL_MODE_ES) {
+ driver = "opengles2";
+ }
+
+ SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
+ SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
+ }
scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
+
if (scon->opengl) {
scon->winctx = SDL_GL_CreateContext(scon->real_window);
}
--
2.39.2
- [PATCH v2 11/18] ui/sdl: get the GL context from the window, (continued)
- [PATCH v2 12/18] ui/shader: fix #version directive must occur on first line, marcandre . lureau, 2023/03/07
- [PATCH v2 15/18] ui/sdl: try to instantiate the matching opengl renderer,
marcandre . lureau <=
- [PATCH v2 16/18] ui: introduce egl_init(), marcandre . lureau, 2023/03/07
- [PATCH v2 17/18] ui/dbus: do not require opengl & gbm, marcandre . lureau, 2023/03/07
- [PATCH v2 18/18] ui/dbus: restrict opengl to gbm-enabled config, marcandre . lureau, 2023/03/07
- Re: [PATCH v2 00/18] ui: dbus & misc fixes, Marc-André Lureau, 2023/03/09