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[Wesnoth-dev] Three level units
From: |
James Barton |
Subject: |
[Wesnoth-dev] Three level units |
Date: |
Sat, 12 Feb 2005 19:24:30 -0500 |
First up, hello everyone. I've just been added to the developer mailing
list, but as most of the discussion so far has been on technical
matters, I haven't spoken up yet.
The purpose of this post is to address the unit lines currently present
in the core build of Wesnoth. The vast majority of units have three
levels - Elvish Fighters, Orcish Grunts, etc, etc, etc. A few units
have four levels - most notably the Great Mage line. Monsters usually
have just one. The remainder of units have two levels, and there appear
to be assorted reasons for this.
Personally, I would prefer a game where all units have three levels -
it feels more "natural" to me that way. However, there are sound
objections to this philosophy, and they don't need to be debated
further. What I would like to do is make sure that every unit which
SHOULD have three levels DOES have three levels.
The following is a list of all units which cannot advance to a third
iteration, broken up into categories.
--Level One Units, from Level Zero Units--
Goblin Impaler
Blood Bat
Soulless
Does anyone believe that these units should have a third level?
--Drakes--
Drake Gladiator
Drake Slasher
Drake Warrior
Sky Drake
Adding third level Drakes could prove difficult without Neorice, as he
has a very distinctive graphical style.
--Level Two "Branch Units"--
Lancer
Javelineer
Troll Rocklobber
Deathblade
These units have been deliberately added to a tree as a "trade-off"
branch - more utility in the short term at the cost of long term power.
--Outlaws--
Outlaw
Trapper
Bandit
Outlaw units (with the exception of the Thief->Rogue->Assassin line)
supposedly do not have three levels to reflect their "not proper
soldier" status. However, several user campaigns include third level
Outlaws, and I believe that the third-level Outlaws are widely enjoyed.
--Others--
The following are the most interesting cases, as far as I'm concerned,
as many of them are worthy of a third level. As such, I'll go annotate
them individually.
Dwarvish Beserker (Neorice has created some good graphics for a third
level beserker. I think we should include it)
Goblin Pillager (Should this be a "branch" line? I'd rather like to see
a Goblin Firestarter or similar)
Duelist (Francisco drew concept art for a Swordmaster, and I think the
Duelist definitely deserves
Gryphon Master (I have some graphics ideas on this score)
Saurian Icecaster/Soothsayer (Didn't Antwerp create three levels for
these guys? I'd like to see them in use)
Ogre (A third level "Battle Ogre", anyone? ;-)
Orcish Crossbowman (The "Slurbow" has both graphics and support)
Orcish Slayer (See my recent thread in Developer's Discussions)
Necrophage (Whatever happened to the Gorger?)
I'm currently working on a few pieces of art for Asa's campaign, but if
artistic support is needed to implement any of these units, I could
probably provide it - Jetryl is rather busy right now, as I understand
it.
So - opinions on the highlighted units? Should any of them definitely
be implemented? Should any of them definitely not?
James
a.k.a. Sangel
Re: [Wesnoth-dev] Three level units, Ben Anderman, 2005/02/13