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Re: [Wesnoth-dev] The problem with Knalgans....


From: Richard Kettering
Subject: Re: [Wesnoth-dev] The problem with Knalgans....
Date: Mon, 28 Feb 2005 08:57:28 -0600

You concerns can be answered in two sentences.

In many situations, the dwarves are not grouped as the knalgans; they lack the aid of the thieves/etc, and lack the significant power of the Gryphon riders.

For campaign purposes, and for those of us who have always wanted a balanceable classic era, the dwarves need this unit.


On Feb 27, 2005, at 4:23 AM, James Spencer wrote:
Now on to the resurrected 'Runemaster' line:
-Why the change in policy on him now? (I mean as recently as a couple
of months ago(?) he was not really desirable as an addition. I mean I
brought the subject up myself and it was given a pass.)
-What purpose does he serve?
-Where will he get used?
-Why is this desirable?
-If he doesn't get used why, oh why, is he there?

At one point I advocated for the inclusion of this unit, with the
addition of the Guardsman line I have subsequently changed my mind:
-The Knalgans already have a load of 'interesting' units: A high
powered single shot archer,a berserker (who might need a bit of
re-tooling), the game's only anti-charge unit, a high speed high
damage scout, a variety of cheaper units that all have interesting
properties like: elusivefooted thieves and footpads, the game's only
first level backstabbing unit, the games cheapest impact unit, and a
decent forest / swamp unit in the poacher... They also have a split
between chaotic and neutral units... What the heck does this guy add?

In my opinion all he adds is to the notion that each faction needs a
first level magic user of some sort.

Wesnoth is blessed with more a bevy of good art. That doesn't
necessarily mean that this art is to all wind up in mainline does it?
or that every unit needs a level 3 or (god forbid) a level 4? I mean
we still have the Mermaid Enchantress sitting around... (Not to
mention that all of those new Merfolk & Naga haven't really been shook
down too well yet) What does she do again? As an independent unit line
(as opposed to the special unit he is now) all I see this guy adding
to is the notion that every faction 'needs' a mage...

That's about all...

_James (Shade)






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