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Re: [Adonthell-devel] pathfinding & walking


From: Alexandre Courbot
Subject: Re: [Adonthell-devel] pathfinding & walking
Date: Sat, 10 Aug 2002 20:30:39 +0200

> > Something however: enter the inn and press escape to bring the menu.
> > As you will see, speech bubbles will continue to appear. Well, this
> > is nothing very serious to fix I guess.
> 
> Well, as the scripts will no longer run every game cycle, we can't
> simply stop them to pause a character. I guess each character needs a
> 'pause' flag or something that a callback need to check before it
> executes.

Another way maybe: would stopping the event handler (or simply time
events) do it? Anyway, as later the principle will be that the game
never stops in any way, maybe we can simply let it run while the main
screen is displayed - it wouldn't hurt, especially for Waste's Edge! :)

Alex.
-- 
http://www.gnurou.org




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