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Re: [Adonthell-devel] pathfinding & walking


From: Alexandre Courbot
Subject: Re: [Adonthell-devel] pathfinding & walking
Date: Sun, 11 Aug 2002 13:58:43 +0200

> > Hum, I fear there are some problems remaining. First, when Tristan
> > moves, its animation loops on the first two frames. Same for Talan
> > and Frostbloom, if I don't have too much trash in the eyes. If you
> > remember, this is a bug caused by the fact he stops when reaching a
> > square, then advance again. This shouldn't be hard to fix, and I can
> > have a look if you want.
> 
> Yeah, that would be nice. I didn't have a closer look at the
> animations, to tell the truth. 

Okay then!

> > Still with Tristan, when he walk out of the inn, he desperately
> > remains stuck at the entrance, preventing you to get in again. His
> > speech bubbles are still working however.
> 
> Huh? Are you sure you used the most recent code and data? I had this
> problem yesterday, but I'm sure it was fixed before committing. Right
> now, he never gets stuck, and both Silverhair and Janesta are moving
> okay, as does Frostbloom.

I have the latest code & data, yes. I even removed my old adonthell
directory to make a fresh make install of both. Poor Tristan is stuck.
As are everybody else, actually. I have compiled with Python debugging,
and everything seems to be fine there (anyway, text bubbles are still
working). Maybe you forgot to commit your last bits?

Alex.
-- 
http://www.gnurou.org




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