adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] pathfinding & walking


From: Alexandre Courbot
Subject: Re: [Adonthell-devel] pathfinding & walking
Date: Sun, 11 Aug 2002 12:52:56 +0200

> At least I've converted some more schedules in the meantime. All but
> the most difficult (Bjarn, Erek, Orloth, Oliver and Sarin) are using
> events for walking as of now. The rest is disabled for now, And the
> best thing is: Adonthell is running absolutely smooth on the P200 :).
> With sound disabled it doesn't even use all the CPU anymore! So it'll
> be great on the Zaurus as well, I expect.
> 
> I commit once again, the rest should follow tomorrow. Hopefully with
> above bug fixed.

Hum, I fear there are some problems remaining. First, when Tristan
moves, its animation loops on the first two frames. Same for Talan and
Frostbloom, if I don't have too much trash in the eyes. If you remember,
this is a bug caused by the fact he stops when reaching a square, then
advance again. This shouldn't be hard to fix, and I can have a look if
you want.

Still with Tristan, when he walk out of the inn, he desperately remains
stuck at the entrance, preventing you to get in again. His speech
bubbles are still working however.

Talan will move a few seconds after the dialog started, and will not
wait for it to be finished.

And remaining outside and looking around, I never see neither Talan nor
Frostbloom moving. They moved once, but that's all. When going to
Silverhair's room, I found her stuck at the window as well, with none of
the servants moving (but the speech bubbles still working). I guess the
callbacks failed to register themselves here. 

Finally, it segfaulted, exactly the same way as before! :) I'd say that
you are working with a time_event that has already been freed. But as
they are very small objects, the chance for the memory block they are in
not to be still allocated for Adonthell is very small I'd say. That's
probably why the crash is so rare. 

The good news is, that it runs very well on the Zaurus now. Once
everything works, I'll look at having the music (will probably not be
playable unless the music is played at a lower quality though)

Alex.
(Uh Kai, why have you changed the "Well, I can't dig into my Mistress'
chest!" sentence??? ;))
-- 
http://www.gnurou.org




reply via email to

[Prev in Thread] Current Thread [Next in Thread]