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Re: [Adonthell-devel] pathfinding & walking


From: Kai Sterker
Subject: Re: [Adonthell-devel] pathfinding & walking
Date: Sun, 11 Aug 2002 13:03:17 +0200

On Sun, 11 Aug 2002 12:52:56 +0200 Alexandre Courbot wrote:

> Hum, I fear there are some problems remaining. First, when Tristan
> moves, its animation loops on the first two frames. Same for Talan and
> Frostbloom, if I don't have too much trash in the eyes. If you
> remember, this is a bug caused by the fact he stops when reaching a
> square, then advance again. This shouldn't be hard to fix, and I can
> have a look if you want.

Yeah, that would be nice. I didn't have a closer look at the animations,
to tell the truth. 

> Still with Tristan, when he walk out of the inn, he desperately
> remains stuck at the entrance, preventing you to get in again. His
> speech bubbles are still working however.

Huh? Are you sure you used the most recent code and data? I had this
problem yesterday, but I'm sure it was fixed before committing. Right
now, he never gets stuck, and both Silverhair and Janesta are moving
okay, as does Frostbloom.


> Talan will move a few seconds after the dialog started, and will not
> wait for it to be finished.

Right. That's because stopping individual characters does not work yet.
I'll fix that last though.


> Finally, it segfaulted, exactly the same way as before! :) I'd say
> that you are working with a time_event that has already been freed.
> But as they are very small objects, the chance for the memory block
> they are in not to be still allocated for Adonthell is very small I'd
> say. That's probably why the crash is so rare. 

Hm. That might be the case. I'll have a closer look at the stuff.


> (Uh Kai, why have you changed the "Well, I can't dig into my Mistress'
> chest!" sentence??? ;))

No reason at all, no reason at all :P.

Kai




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