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Re: [Adonthell-devel] pathfinding & walking


From: Kai Sterker
Subject: Re: [Adonthell-devel] pathfinding & walking
Date: Sun, 11 Aug 2002 14:27:10 +0200

On Sun, 11 Aug 2002 14:23:22 +0200 Alexandre Courbot wrote:

> Hum, no luck, unfortunately. Do you see something else I could try?

Well, the problem I faced yesterday was that the pathfinding/walking
stopped before the character completely reaching its goal. Therefore the
goal_reached callback wasn't called, and no new movement registered.
Just print some text from the 'goal_reached' method of Tristan's
schedule (or that of any other character) to see if it gets called or
not.

However, if it isn't called, I am really puzzled, because it works very
well on my side. If it is called, it's not much better though. It might
have something to do with the schedules and events I guess (obviously
:P). Maybe Python2.2 behaves a little bit different or something (I'm
using 2.1 here).

Kai




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