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Re: [Adonthell-devel] pathfinding & walking
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] pathfinding & walking |
Date: |
Sun, 11 Aug 2002 14:27:10 +0200 |
On Sun, 11 Aug 2002 14:23:22 +0200 Alexandre Courbot wrote:
> Hum, no luck, unfortunately. Do you see something else I could try?
Well, the problem I faced yesterday was that the pathfinding/walking
stopped before the character completely reaching its goal. Therefore the
goal_reached callback wasn't called, and no new movement registered.
Just print some text from the 'goal_reached' method of Tristan's
schedule (or that of any other character) to see if it gets called or
not.
However, if it isn't called, I am really puzzled, because it works very
well on my side. If it is called, it's not much better though. It might
have something to do with the schedules and events I guess (obviously
:P). Maybe Python2.2 behaves a little bit different or something (I'm
using 2.1 here).
Kai
- Re: [Adonthell-devel] pathfinding & walking, (continued)
- Re: [Adonthell-devel] pathfinding & walking, Alexandre Courbot, 2002/08/10
- Re: [Adonthell-devel] pathfinding & walking, Kai Sterker, 2002/08/10
- Re: [Adonthell-devel] pathfinding & walking, Alexandre Courbot, 2002/08/10
- Re: [Adonthell-devel] pathfinding & walking, Kai Sterker, 2002/08/10
- Re: [Adonthell-devel] pathfinding & walking, Alexandre Courbot, 2002/08/11
- Re: [Adonthell-devel] pathfinding & walking, Kai Sterker, 2002/08/11
- Re: [Adonthell-devel] pathfinding & walking, Alexandre Courbot, 2002/08/11
- Re: [Adonthell-devel] pathfinding & walking, Kai Sterker, 2002/08/11
- Re: [Adonthell-devel] pathfinding & walking, Alexandre Courbot, 2002/08/11
- Re: [Adonthell-devel] pathfinding & walking,
Kai Sterker <=
- Re: [Adonthell-devel] pathfinding & walking, Alexandre Courbot, 2002/08/11