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Re: [Adonthell-devel] Re: schedule stuff update


From: Kenneth Gangstoe
Subject: Re: [Adonthell-devel] Re: schedule stuff update
Date: Wed, 21 Aug 2002 18:06:35 +0200
User-agent: Mutt/1.3.28i

Quoting Kai Sterker (address@hidden):
> On Tue, 20 Aug 2002 21:06:45 +0200 Kai Sterker wrote:
>  
> > Anyway, as far as my progress goes: I've committed the new
> > pause/resume stuff, which seems to work okay. Now I'll have a go at
> > the last two schedules. Once everything is converted, I'll see if I
> > can play it through start to finish. If that works well, I consider
> > the update complete :). Then I can move on to the plot stuff and also
> > document my share of meeting results.
> 
> Here we go. The last few schedules are converted, one or two bugs fixed
> and everything committed. It would be really cool if some of you could
> test the new stuff. I managed to play Waste's Edge through without much
> hassle (and what problems I encountered are fixed by now), but I
> certainly haven't tested all possibilities. The more people play, the
> more likely it is that we discover the last issues caused by the big
> rewrite. So please, play and give me feedback!
> 
> There is one minor issue, that may or may not cause problems. When
> changing the schedule (which doesn't happen too often), events that
> point to that schedule aren't deleted. I haven't noticed anything
> strange, but it would be safer to remove them (or point them to the new
> schedule). I'm not sure what to do exactly, but I'll take care of this
> over the next few days.
> 
> Anyway, have fun with the new version!

If Alex could recreate a windows binary, I'll do my share of testing
(I haven't completed it yet, so I might test more thoroughly than when
you run it through).

- Kenneth




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