[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Adonthell-devel] Re: Collision fixes, rendering getting there ...
From: |
Kai Sterker |
Subject: |
[Adonthell-devel] Re: Collision fixes, rendering getting there ... |
Date: |
Sat, 18 Oct 2008 14:47:31 +0200 |
On Sun, Oct 12, 2008 at 9:26 PM, Kai Sterker <address@hidden> wrote:
> Not much luck at fixing it, unfortunately. While obviously there is an
> order in which everything needs to be rendered, I haven't yet found a
> way to bring the drawing queue into this order.
As a first step to aid with debugging, I've re-added the old feature
of showing the object bounding boxes to worldtest. (The 'b' key will
toggle it on and off). It's further possible to print the content of
the drawing queue to stdout by pressing 'q'.
Armed with that information, I should finally be able to come up with
a working sort algorithm :-).
Kai
- [Adonthell-devel] Collision fixes, rendering getting there ..., Kai Sterker, 2008/10/10
- [Adonthell-devel] Re: Collision fixes, rendering getting there ..., Kai Sterker, 2008/10/12
- [Adonthell-devel] Refactoring wished, Enrico Kochon, 2008/10/14
- [Adonthell-devel] Re: Refactoring wished, Kai Sterker, 2008/10/14
- [Adonthell-devel] Re: Refactoring wished, Chris Frey, 2008/10/15
- Re: [Adonthell-devel] Re: Refactoring wished, Kai Sterker, 2008/10/16
- [Adonthell-devel] Quickstartguide, Enrico Kochon, 2008/10/16
- [Adonthell-devel] Re: Quickstartguide, Chris Frey, 2008/10/16
- Re: [Adonthell-devel] Quickstartguide, Kai Sterker, 2008/10/17
- Message not available
- [Adonthell-devel] worldtest-error solved, Enrico Kochon, 2008/10/26
[Adonthell-devel] Re: Collision fixes, rendering getting there ...,
Kai Sterker <=