adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Adonthell-devel] Re: Collision fixes, rendering getting there ...


From: Kai Sterker
Subject: [Adonthell-devel] Re: Collision fixes, rendering getting there ...
Date: Sat, 18 Oct 2008 14:47:31 +0200

On Sun, Oct 12, 2008 at 9:26 PM, Kai Sterker <address@hidden> wrote:

> Not much luck at fixing it, unfortunately. While obviously there is an
> order in which everything needs to be rendered, I haven't yet found a
> way to bring the drawing queue into this order.

As a first step to aid with debugging, I've re-added the old feature
of showing the object bounding boxes to worldtest. (The 'b' key will
toggle it on and off). It's further possible to print the content of
the drawing queue to stdout by pressing 'q'.

Armed with that information, I should finally be able to come up with
a working sort algorithm :-).

Kai




reply via email to

[Prev in Thread] Current Thread [Next in Thread]