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[Adonthell-devel] Sign of life
From: |
Josh Glover |
Subject: |
[Adonthell-devel] Sign of life |
Date: |
Sat, 2 Jun 2012 16:28:27 +0200 |
Hi Kai, et al.
2012/6/2 Kai Sterker <address@hidden>:
> The question then is, should WE be put aside for a while and instead
> other aspects of the engine get the focus?
I don't think so. As you noted, WE is entertaining. The quest is well-structured, with rich dialogue trees that lend a convey a real feeling of solving a mystery.
I think a polished, nice-looking WE would get us some attention *and* really invigourate and motivate the team.
Speaking of motivating the team, we should try to set up some hackathons. Pick a time once a month or so when a few developers can all be on IRC and working at the same time. For us Europeans, we could even try to meet up physically. A long weekend vacation with a few hours to hack on the Saturday night, for example.
I live in Stockholm, which is a lovely city to visit during the summer, and I'm on my summer holidays from mid-July to mid-August. If Kai or anyone else is interested, we should try to set something up.
Cheers,
Josh
--
Cheers,
Josh
- Re: [Adonthell-devel] Sign of life, Kai Sterker, 2012/06/02
- [Adonthell-devel] Sign of life,
Josh Glover <=
- Re: [Adonthell-devel] Sign of life, Kai Sterker, 2012/06/02
- Re: [Adonthell-devel] Sign of life, Josh Glover, 2012/06/02
- Re: [Adonthell-devel] Sign of life, Kai Sterker, 2012/06/03
- Re: [Adonthell-devel] Sign of life, Josh Glover, 2012/06/03
- Re: [Adonthell-devel] Sign of life, StyxD, 2012/06/03
- Re: [Adonthell-devel] Sign of life, Kai Sterker, 2012/06/04
Re: [Adonthell-devel] Sign of life, Chris Frey, 2012/06/04
Re: [Adonthell-devel] Sign of life, Chris Frey, 2012/06/04