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gnustep-using game available as public beta


From: Julian Mayer
Subject: gnustep-using game available as public beta
Date: Wed, 16 Nov 2011 03:55:34 +0100

hey gnusteppers

the reason why i've been filing gnustep bugs like a madman the past few weeks 
is that i've been porting a game from the mac to linux.

i want to thank everyone involved for your great fixes and help getting my app 
running (and deployed).

despite the encountered bugs, the experience has been much better than i 
expected, thanks to your phenomenal support. i can personally confirm that SVN 
trunk is now exactly 1000% percent better for porting cocoa code than just a 
few weeks ago. i would also like to remark that porting a modern cocoa codebase 
would not have been possible without david's work on libobjc2/clang & blocks 
support. thanks.

if any of you wants to have a look at what i've been building, i've been 
porting the game CoreBreach:

http://corebreach.corecode.at/

here is a binary package of the first linux beta with a bundled patched gnustep 
trunk version (32 & 64 bit):

http://corebreach.corecode.at/CoreBreach-1.1-beta-linux.tar.bz2

if it doesn't run look at the readme for the dependencies. if there are bugs in 
the package, i'd be happy to hear about them ;-)

FYI, the main game "launcher" interface is using gnustep, then the actual 
gameplay uses a fullscreen SDL/OpenGL context, only using gnustep-base (and 
blocks for animation). after the game finishes the results/highscores are again 
displayed using gnustep/gui.

i'd be happy to make the full version available to you once it is finished. 
just contact me privately. BTW, there is definite hope for getting the game 
code open sourced later on (about 10kloc game, 10kloc engine), if it ever 
breaks even.

bye, julian

p.s. sorry the beta 1 has severely degraded texture quality. final version will 
look exactly 4 times as good.

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