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Re: gnustep-using game available as public beta


From: Sebastian Reitenbach
Subject: Re: gnustep-using game available as public beta
Date: Wed, 16 Nov 2011 10:02:58 +0100
User-agent: SOGoMail 1.3.9

 
On Wednesday, November 16, 2011 03:55 CET, Julian Mayer <julian@corecode.at> 
wrote: 
 
> hey gnusteppers
> 
> the reason why i've been filing gnustep bugs like a madman the past few weeks 
> is that i've been porting a game from the mac to linux.
> 
> i want to thank everyone involved for your great fixes and help getting my 
> app running (and deployed).
> 
> despite the encountered bugs, the experience has been much better than i 
> expected, thanks to your phenomenal support. i can personally confirm that 
> SVN trunk is now exactly 1000% percent better for porting cocoa code than 
> just a few weeks ago. i would also like to remark that porting a modern cocoa 
> codebase would not have been possible without david's work on libobjc2/clang 
> & blocks support. thanks.
> 
> if any of you wants to have a look at what i've been building, i've been 
> porting the game CoreBreach:
> 
> http://corebreach.corecode.at/
> 
> here is a binary package of the first linux beta with a bundled patched 
> gnustep trunk version (32 & 64 bit):
> 
> http://corebreach.corecode.at/CoreBreach-1.1-beta-linux.tar.bz2
> 
> if it doesn't run look at the readme for the dependencies. if there are bugs 
> in the package, i'd be happy to hear about them ;-)
> 
> FYI, the main game "launcher" interface is using gnustep, then the actual 
> gameplay uses a fullscreen SDL/OpenGL context, only using gnustep-base (and 
> blocks for animation). after the game finishes the results/highscores are 
> again displayed using gnustep/gui.
> 
> i'd be happy to make the full version available to you once it is finished. 
> just contact me privately. BTW, there is definite hope for getting the game 
> code open sourced later on (about 10kloc game, 10kloc engine), if it ever 
> breaks even.

Will there also be an OpenBSD version? I guess I have to wait until it might be 
open source ;)
But when its open source, please don't forget to announce it here. I'd be happy 
to add it to the OpenBSD ports tree.

cheers,
Sebastian


> 
> bye, julian
> 
> p.s. sorry the beta 1 has severely degraded texture quality. final version 
> will look exactly 4 times as good. 
 
 
 



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