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Re: [glob2-devel] half solved bug when using random maps
From: |
Andrew Sayers |
Subject: |
Re: [glob2-devel] half solved bug when using random maps |
Date: |
Fri, 25 Nov 2005 21:11:24 +0000 |
User-agent: |
Mutt/1.5.11 |
That's excellent news. I'm not sure how the fix would translate into
the map rewrite, but the code is different enough that it shouldn't be
an issue. In fact, why not leave gradients out of map files altogether,
and generate them when the game is first loaded?
- Andrew
- [glob2-devel] my experiments on pathfinding and gradients (huge), Nuage, 2005/11/23
- [glob2-devel] the random map generator (big), Nuage, 2005/11/25
- Re: [glob2-devel] the random map generator (big), Andrew Sayers, 2005/11/25
- Re: [glob2-devel] the random map generator (big), Matthew Marshall, 2005/11/26
- [glob2-devel] Optimisation of the gradients. Pointer vs integers., Nuage, 2005/11/25
- Re: [glob2-devel] Optimisation of the gradients. Pointer vs integers., Andrew Sayers, 2005/11/25
- [glob2-devel] smart time-dividing computation of resource gradients idea (new), Nuage, 2005/11/25