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Re: [glob2-devel] half solved bug when using random maps


From: Andrew Sayers
Subject: Re: [glob2-devel] half solved bug when using random maps
Date: Sat, 26 Nov 2005 02:27:19 +0000
User-agent: Mutt/1.5.11

On Sat, Nov 26, 2005 at 12:20:59AM +0100, Nuage wrote:
> Andrew Sayers wrote:
> > That's excellent news.  I'm not sure how the fix would translate into
> > the map rewrite, but the code is different enough that it shouldn't be
> > an issue.  In fact, why not leave gradients out of map files altogether,
> > and generate them when the game is first loaded?
> 
> Sorry, I definitely don't get it!
> We do generate the gradients when we load the map...so ?

Er, I'm probably just confused.  I had been assuming that the initial
gradients were stored in the map file, then loaded (and were being saved
wrongly by the random map generator).  If that's not the case, just
ignore my gibberish :)

        - Andrew




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