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Re: [glob2-devel] half solved bug when using random maps


From: Nuage
Subject: Re: [glob2-devel] half solved bug when using random maps
Date: Sat, 26 Nov 2005 00:20:59 +0100
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.12) Gecko/20051102

Andrew Sayers wrote:
> That's excellent news.  I'm not sure how the fix would translate into
> the map rewrite, but the code is different enough that it shouldn't be
> an issue.  In fact, why not leave gradients out of map files altogether,
> and generate them when the game is first loaded?

Sorry, I definitely don't get it!
We do generate the gradients when we load the map...so ?




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