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Re: [glob2-devel] ultimate strategy vs fruit, hidden tips from game make


From: Bradley Arsenault
Subject: Re: [glob2-devel] ultimate strategy vs fruit, hidden tips from game makers
Date: Tue, 10 Jan 2006 16:08:36 -0800

On 1/9/06, Kyle Lutze <address@hidden> wrote:
> Bradley Arsenault wrote:
> > On 1/8/06, Kyle Lutze <address@hidden> wrote:
> >
> >>� wrote:
> >>
> >>>I'm sure I got massive impact with this title.
> >>>
> >>>Just remember unit can only be converted if they can go to fruits. So you 
> >>>can
> >>>always make some base fully inside walls or on islands with non swimming
> >>>units and win with prestige ;-)
> >>>
> >>>I agree, that's not that much realistic...
> >>>
> >>>Steph
> >>>
> >>
> >>honestly, with the explorers availible now, I think prestige should be
> >>removed.
> >>
> >>just my .02
> >>
> >>Kyle
> >>
> >
> >
> > Prestige should not be removed at all, it is a very difficult way to
> > achieve a win, and requires percise management over a long period of
> > time. Prestige can be used to win when your enemy, even though they
> > may have overwhelming forces, is not able to attack a particular
> > location or point in time.
> >
>
> Yeah, but when maps are made properly, such as nuage's map, it's not
> actually all that hard to hit that number before anybody can attack,
> which he has prooven multiple times. It's a cheezy way to win, IMO.
>
> Kyle
>
>
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Not to be mean, but if he could actually reach 16 level 3 inns and you
still couln't attack one of them, you've got some bad strategy ....

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