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Re: [glob2-devel] sound events


From: Leo Wandersleb
Subject: Re: [glob2-devel] sound events
Date: Wed, 11 Jan 2006 02:28:23 +0100
User-agent: Mozilla Thunderbird 1.0.7 (X11/20050923)

...

I would have supposed that the hooks in the code to trigger said sounds events would have to be in place before, so musicians/sound authors have something to play with. But anyway, let's see if someone interested in this can bring up a proof-of-concept set of sounds so the reconsiderations can take place.

i fully agree. so if anybody takes the effort and places in sounds like saying to his mic "3 globs training", storing it as trackSelected3Trained.ogg and implements it so these sounds are actually played, i am sure people will have mercy on the poor artistic abilities and change just the wavs. it's hard to find programmers. it's hard to find sound artists. but it's impossible to find both in one person.

backgroundmusic is always repetative. i never stick to this one (or 10 in other games) soundfiles and play the radio or other music instead. but hearing globs train/harvest/learn/... gives ambience and if sounds are weired maybe fun to the game.

leo




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