glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] features popularity


From: Stéphane Magnenat
Subject: Re: [glob2-devel] features popularity
Date: Tue, 10 Jan 2006 10:30:14 +0100
User-agent: Mozilla Thunderbird 1.0.7 (Windows/20050923)

Fernando J. Rodríguez (Herr Groucho) wrote:
El Lun 09 Ene 2006 05:51, Nuage escribió:

What do you think is the next thing to do:
1) Explicit congestion management.
2) Obelisk
3) Network rewrite
4) Seed flag


What about adding sound events triggered when a building or unit is selected (different sounds depending on the state of the building or unit selected), when GUI elements are used, when units do something (harvesting, attacks, magic attacks, etc.), when buildings do something (defense tower shooting a stone, upgrades, destructions, etc.)?

It would add some ambieance to the game...

Well, some years ago we decided against adding sound because the music is already action dependant, and so sound would tend to disturb it/make noise. Now if someone produces clean, nice and proper sound, this can be reconsidered.

Steph





reply via email to

[Prev in Thread] Current Thread [Next in Thread]