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From: | Kyle Lutze |
Subject: | Re: [glob2-devel] features popularity |
Date: | Mon, 09 Jan 2006 07:44:12 -0800 |
User-agent: | Mozilla Thunderbird 1.0.7 (X11/20051022) |
Martin Voelkle wrote:
1) Explicit congestion management. Drawing areas where the globules would have to behave differently and follow a strict "drive on the right". 2) Obelisk The gradient computation cost of obelisk is not big. 3) Network rewrite With better latency and YOG games management. 4) Seed flag Like the clearing flag, but would drop resources.In order: 4), 3) I'm not much for 2) 1) should be solved by the pathfinding Martin
I don't really understand 4, but 3 would be at the top of my list. 1 should be solved by pathfinding rather then having to draw lines to make them behave properly
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