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Re: [glob2-devel] that damn SDL bug


From: Stéphane Magnenat
Subject: Re: [glob2-devel] that damn SDL bug
Date: Sun, 15 Jan 2006 17:03:33 +0100
User-agent: KMail/1.9.1

On Sunday 15 January 2006 16:29, Kyle Lutze wrote:
> ok, another one that's been bugging some new people when they come and
> try to play multiplayer is that SDL video takes up all the processing
> power of the computer and makes multiplayer games unplayable. So, here's
> my suggestion, but in an if statement that will deny multiplayer access
> (and give the reason) if they have SDL chosen for video.
>
> I really don't have any other ideas on how we could get that to work,
> but considering most games requires GL it doesn't suprise me that
> SDLvideo isn't working too well.

SDL video means software rendering. You can ask those people to enable low 
speed graphics, that will cut all fancy effect and should boost the software 
rendering (about doubling the speed).

Steph

-- 
http://nct.ysagoon.com




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