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[glob2-devel] that damn SDL bug


From: Kyle Lutze
Subject: [glob2-devel] that damn SDL bug
Date: Sun, 15 Jan 2006 07:29:13 -0800
User-agent: Mozilla Thunderbird 1.0.7 (X11/20051022)

ok, another one that's been bugging some new people when they come and try to play multiplayer is that SDL video takes up all the processing power of the computer and makes multiplayer games unplayable. So, here's my suggestion, but in an if statement that will deny multiplayer access (and give the reason) if they have SDL chosen for video.

I really don't have any other ideas on how we could get that to work, but considering most games requires GL it doesn't suprise me that SDLvideo isn't working too well.

Kyle




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