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Re: [glob2-devel] that damn SDL bug


From: Matthew Marshall
Subject: Re: [glob2-devel] that damn SDL bug
Date: Sun, 15 Jan 2006 16:44:26 -0300
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On Sunday 15 January 2006 14:20, Kyle Lutze wrote:
> when I didn't have GL working and was using SDL any 3 player maps (
> while using 640x480) the game would be horribly slow, and I'm on an
> opteron 242. It really makes a difference

I used to play 3 player glob2 on p-III 500's (no DRI) quite well.  Of course, 
that was nearly two years ago... my idea of 'playable speed' might have been 
rather pathetic at the time :D

MWM




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