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Re: [glob2-devel] that damn SDL bug
From: |
Matthew Marshall |
Subject: |
Re: [glob2-devel] that damn SDL bug |
Date: |
Sun, 15 Jan 2006 13:40:45 -0300 |
User-agent: |
KMail/1.9.1 |
On Sunday 15 January 2006 12:29, Kyle Lutze wrote:
> ok, another one that's been bugging some new people when they come and
> try to play multiplayer is that SDL video takes up all the processing
> power of the computer and makes multiplayer games unplayable. So, here's
> my suggestion, but in an if statement that will deny multiplayer access
> (and give the reason) if they have SDL chosen for video.
-1
There are many setups where DRI is either not available, not stable, or simply
not yet configrued, but SDL at a low resolution is still fast enough to be
playable. (Or even plenty fast; on my AMD64 3000, 1024x764 SDL stays within
100%.)
MWM