glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] that damn SDL bug


From: Matthew Marshall
Subject: Re: [glob2-devel] that damn SDL bug
Date: Sun, 15 Jan 2006 13:40:45 -0300
User-agent: KMail/1.9.1

On Sunday 15 January 2006 12:29, Kyle Lutze wrote:
> ok, another one that's been bugging some new people when they come and
> try to play multiplayer is that SDL video takes up all the processing
> power of the computer and makes multiplayer games unplayable. So, here's
> my suggestion, but in an if statement that will deny multiplayer access
> (and give the reason) if they have SDL chosen for video.

-1

There are many setups where DRI is either not available, not stable, or simply 
not yet configrued, but SDL at a low resolution is still fast enough to be 
playable.  (Or even plenty fast; on my AMD64 3000, 1024x764 SDL stays within 
100%.)

MWM




reply via email to

[Prev in Thread] Current Thread [Next in Thread]