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Re: [glob2-devel] Backwards Compatibility and the next release (must rea


From: Bradley Arsenault
Subject: Re: [glob2-devel] Backwards Compatibility and the next release (must read)
Date: Sun, 15 Apr 2007 21:21:40 -0400

On 4/15/07, Kieran P <address@hidden> wrote:

> That is the problem and thats what I'm trying to do allready, and its
> not easy. The conversion would require importing from the old
> structures to the new structures. This means retaining all the code
> for the old structures, and all of the code for the old game saves,
> and interpolating this code with the new code. This gets really messy
> really quick and defeats the purpose of re-organizing the code in the
> first place (which was to avoid hack fixes).

Oh, well dont worry about it then. Not many people would play games between
version IMO. I know I don't. So breaking compatibility with those old Auto
saves if fine. Just code something which can say "file incompatible" though,
so they don't play and report lots of bugs :P

> If you feel like you want to do an Alpha 23 release, by all means make
> a release candidate and get it started. I'm sure you can handle
> managing this release. :)

I'd be happy to release it (along with Windows and Mandriva at the same
time). Again though, I'd like to see some of the bugs fixed :D The only
realy thing thats changed since a22 was a fix for mingw and a few graphical
changes. No major bug fixes.

The problem is that its not just the Auto Saves. All maps, game saves,
everything. All maps in the file server have to be redone. The public
ftp with maps has to be completely purged.


--
Really. I'm not lieing. Bradley Arsenault.




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