[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] Finalized Design Idea for YOG
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Finalized Design Idea for YOG |
Date: |
Sat, 28 Apr 2007 19:44:43 +0200 |
User-agent: |
KMail/1.9.6 |
If you want to go for tcp, at least try to do it intelligently: first try to
find a player in the game with no router/nat and sufficient bandwidth. If
this player exists, use it as a temporary router. If no such player exists,
you can fallback on yog for routing.
I continue to think it is non scalable solution but I won't refrain you from
doing it, but I won't host this yog.
It could also be good design to separate yog meta-server from yog routers. In
fact, it could be a good idea to spawn one router per game. I even already
have code for such router, especially if you use the new generation messages
I sent to the ml some days ago.
Do not remove voip nor make it optional: make it work on Windows instead.
Steph
--
http://stephane.magnenat.net
- [glob2-devel] Finalized Design Idea for YOG, Bradley Arsenault, 2007/04/28
- Re: [glob2-devel] Finalized Design Idea for YOG, Bradley Arsenault, 2007/04/28
- Re: [glob2-devel] Finalized Design Idea for YOG, Bradley Arsenault, 2007/04/28
- Re: [glob2-devel] Finalized Design Idea for YOG, Leo Wandersleb, 2007/04/29
- Re: [glob2-devel] Finalized Design Idea for YOG, Stephane Magnenat, 2007/04/29
- Re: [glob2-devel] Finalized Design Idea for YOG, Leo Wandersleb, 2007/04/29
- Re: [glob2-devel] Finalized Design Idea for YOG, Stephane Magnenat, 2007/04/30
- Re: [glob2-devel] Finalized Design Idea for YOG, Leo Wandersleb, 2007/04/30