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Re: [glob2-devel] Introduce myself


From: Bradley Arsenault
Subject: Re: [glob2-devel] Introduce myself
Date: Tue, 24 Jul 2007 22:09:02 -0400

On 7/24/07, Robin Liu <address@hidden> wrote:
Hi Globulation2,
 
My name is Robin Liu, located in Shanghai, PR,China. I would like join this community and please assign some primary tasks in C++ programming.
I have work with C++ and .NET programming for over 4 years. I begin my interest in open-source world when I received a task of progamming on Linux.
Becuase I now know nothing for Boost, SDL stuff, so would anyone assign a task which can help me touch on these cool technologies?
 
Best Regards,
Robin

Hello Robin, and welcome to the team. Before you get started, heres a few things you should do:

Join us on Savannah ( http://savannah.nongnu.org/projects/glob2 ) (perhaps by creating a new login), and join the project. Me or one of the other admins will accept you to the crew.

Secondly, email Stéphane Magnenat <address@hidden> with a user name and password so you can have developer access to our mercurial server.

Thirdly, get a copy of the code and get it running on your system. Remember to use https://hg.globulation2.org, not http://hg.globulation2.org , as the latter will not give you the developer access you requested from Stephane.

Finally, you can join me on IRC, at #glob2 and #glob2-devel (join both!) on irc.oftc.net. This way we can communicate much quicker while you get started.

There are plenty of things to do. Big priority is bug fixes (check our bug tracker http://savannah.nongnu.org/bugs/?group=glob2 ). I personally seem to have a knack for introducing very irregular and unreproducible bugs (go figure, the worst kind), so these are top priority.

However, if you want things in terms of new code, our campaigns could use allot of work. Right now I implemented very basic architecture for campaigns. There are lots of things that could be improved with it, such as graphics, descriptions on the maps, map previews, etc..

Also in terms of new features are Pre-Game alliances, a long-time requested feature. We want to be able to choose alliances with other players (AI or internet) before the game begins, and preferably lock those alliances throughout the game.

--
Really. I'm not lieing. Bradley Arsenault.
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