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Re: [Gnu3dkit-dev] Documentation Project
From: |
Brent Gulanowski |
Subject: |
Re: [Gnu3dkit-dev] Documentation Project |
Date: |
Fri, 11 Oct 2002 12:08:37 -0400 |
On Friday, October 11, 2002, at 01:38 AM, Philippe C.D. Robert wrote:
Hi,
this is maybe a very good idea. To finally make some progress again, I
planned to upload all header files to the CVS (including empty
implementations maybe) so that you see my ideas. I would then fill in
the code which would come from 0.3 ASAP. But unfortunately there are
still some issues with the design which are not yet finalised, ie the
new camera design to name one.
I hesitate taking the old 0.3.x tree, adding the new files as is to
let everyone working on it, because I think this would turn out to be
a little messy - I'd rather have a simple version to start with (that
is no graph optimisation, GL optimisations etc.), so that the design
is understandable by anyone and that design flaws are detected early!
What do you think?
If the design is significantly different, then this makes perfect sense
to me. It doesn't mean that you're throwing out existing work, but that
old code will have to be inspected carefully as it is deemed
appropriate and added in. I believe it is ideal to start with the
external headers for any project, whether you are a top-down
design-first person (like me) or an XP person. I may change my tune
after a few years, but it seems to me that for a library, you usually
have some idea how it is going to be used first, so creating the API
that is exposed first will get you thinking in terms of the services
being offered and how best to represent them, instead of worrying about
how they are implemented.
The main argument I've heard against this is that you might think you
are going to do something and find you can't do it later, or it has to
be done in a completely different way. I think this is more a problem
with C when you pass a lot of primitive type arguments around, as
opposed to Objective-C where you are passing mostly objects. You have
more experience, so you decide.
As for optimisations, certainly you don't have to worry about those
yet. Start with the design, and modify as appropriate. Because we
already have a base of working code, we can look at that for reference
and/or cut&paste. And we have more than 3DKit v0.3 to look at for
fine-grain programming. If we get to a point where we can assign
sections of code to specialize in, each specialist would be advised to
look at other available implementations for insights, especially other
LGPL projects. That much of it is written in C++ might be a problem,
but if I don't have to re-invent the wheel... unless it's fun!
BTW, did any of my speculations of the graph organization have an
applicable value?
--
Brent Gulanowski address@hidden
There are only two industries that refer to their customers as "users".
-Edward Tufte
- Re: [Gnu3dkit-dev] 3D file formats, Philippe C . D . Robert, 2002/10/03
- Re: [Gnu3dkit-dev] 3D file formats, Brent Gulanowski, 2002/10/03
- Re: [Gnu3dkit-dev] 3D file formats, Philippe C . D . Robert, 2002/10/07
- Re: [Gnu3dkit-dev] 3D file formats, Brent Gulanowski, 2002/10/07
- Re: [Gnu3dkit-dev] 3D file formats, Matt Brandt, 2002/10/07
- Re: [Gnu3dkit-dev] 3D file formats, Brent Gulanowski, 2002/10/08
- Re: [Gnu3dkit-dev] 3D file formats, Philippe C . D . Robert, 2002/10/10
- [Gnu3dkit-dev] Documentation Project, Matt Brandt, 2002/10/10
- Re: [Gnu3dkit-dev] Documentation Project, Philippe C . D . Robert, 2002/10/11
- Re: [Gnu3dkit-dev] Documentation Project,
Brent Gulanowski <=
- Re: [Gnu3dkit-dev] Documentation Project, Philippe C . D . Robert, 2002/10/13
- [Gnu3dkit-dev] General goals and strategies?, Brent Gulanowski, 2002/10/14
- Re: [Gnu3dkit-dev] 3D file formats, Brent Gulanowski, 2002/10/11
- Re: [Gnu3dkit-dev] 3D file formats, Philippe C . D . Robert, 2002/10/11
- Re: [Gnu3dkit-dev] 3D file formats, Philippe C . D . Robert, 2002/10/09
- Re: [Gnu3dkit-dev] 3D file formats, Philippe C . D . Robert, 2002/10/09