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Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32

From: Marco Scheurer
Subject: Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32
Date: Fri, 19 Apr 2002 17:41:04 +0200

On Friday, April 19, 2002, at 02:54  pm, Arend Bayer wrote:

...whereas I always feel like buying a Mac when I see the screen shots
of Sen:te Goban :)


As I don't think the commercial versions of the top programs include GMP
(not to speak of GTP), you cannot do such a series automatically.

Yes, it would take time. On the other hand Many Faces is playing on IGS and/or NNGS, but it is probably not appropriate to tie it to play regression games against GNU Go...

On Friday, April 19, 2002, at 04:31  pm, Daniel Bump wrote:
About the strangeness of the games, current GNU Go will often start
to rescue a group, then abandon it because something else seems
bigger. Sometimes this works out OK because the opponent may invest
several moves to kill the stones in question. On the other hand
inconsistent play is a problem that needs to be fixed.

By strange, I was thinking about cases where both GNU Go instances seem to avoid contacts and fights and make many extensions (ikken tobi, kogeima, kosumi...). This sometimes result, after 50 or so moves, in a large spread of "loose" stones all over the board, with patterns that seem unnatural to me, or at least very different from what I see in human games. Am I making sense? And if so, this is probably to be expected, but then I would think that it shows that playing GNU Go against itself is not a very good measure of its progress or strength.


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