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Re: Part 2: System Structure


From: Marcus Brinkmann
Subject: Re: Part 2: System Structure
Date: Wed, 24 May 2006 13:39:41 +0200
User-agent: Wanderlust/2.14.0 (Africa) SEMI/1.14.6 (Maruoka) FLIM/1.14.7 (Sanjō) APEL/10.6 Emacs/21.4 (i486-pc-linux-gnu) MULE/5.0 (SAKAKI)

At Tue, 23 May 2006 12:13:17 -0400,
"Jonathan S. Shapiro" <address@hidden> wrote:
> 1. RMS is mistaken about a detail: the source of DRM compatibility in
>    Coyotos is *not* the constructor per se. It is the combination of the
>    constructor logic and the requirement of opaque storage.

Just to make sure that this is recorded: I did not describe the
constructor mechanism separately from the storage transparency issue
at that time, but both together as a single mechanism.  So, if RMS had
or has any misunderstanding on this, it would be my fault.  What
happened is just that I described the constructor mechanism as it
existed in EROS.

Thanks,
Marcus





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