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Re: Rotation test level
From: |
Ingo Ruhnke |
Subject: |
Re: Rotation test level |
Date: |
02 Apr 2003 23:30:41 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Björn Fischer <address@hidden> writes:
> that's what the rotation test level looks on my machine (screenshot
> 1024*768). Is it correct or do you have different results?
The left site is all wrong, see:
* http://pingus.seul.org/~grumbel/tmp/roterror.png
Are you using latest CVS?
If so try to load the level with:
./pingus --debug resources data/levels/test/rotation.xml
and post the output you get.
Also load the level in the editor and tell me what rotation the
groundpieces have (if a groundpiece is marked, the status line at the
top of the screen should show something like 'ROT270').
The rotations should be like this:
ROT0 ROT0FLIP
ROT270 ROT90 ROT270FLIP ROT90FLIP
ROT180 ROT180FLIP
for the groundpieces. If you have the same, but still have all
surfaces on the left looking equal, the templates/blitters get
incorrectly selected and we have to dig a bit deeper in that. With
MSVC7 it works fine btw.
--
WWW: http://pingus.seul.org/~grumbel/
Games: http://pingus.seul.org/~grumbel/gamedesigns/
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- Rotation test level, Björn Fischer, 2003/04/02
- Re: Rotation test level,
Ingo Ruhnke <=
- Re: Rotation test level, Björn Fischer, 2003/04/03
- Re: Rotation test level, David Philippi, 2003/04/03
- Re: Rotation test level, Björn Fischer, 2003/04/04
- Re: Rotation test level, Kenneth Gangstoe, 2003/04/04
- Re: Rotation test level, Björn Fischer, 2003/04/04
- Re: Rotation test level, Kenneth Gangstoe, 2003/04/05
- Re: Rotation test level, Ingo Ruhnke, 2003/04/05
- Re: Rotation test level, Björn Fischer, 2003/04/07