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Re: Rotation test level


From: Kenneth Gangstoe
Subject: Re: Rotation test level
Date: Thu, 3 Apr 2003 19:02:32 +0200
User-agent: Mutt/1.5.4i

Quoting Bj?rn Fischer (address@hidden):
> >
> >
> >>that's what the rotation test level looks on my machine (screenshot
> >>1024*768). Is it correct or do you have different results?
> >>   
> >>
> >Are you using latest CVS?
> > 
> >
> 
> Yep. Result is still the same in the editor as well as in the game.
> 
> >If so try to load the level with:
> >
> >./pingus --debug resources data/levels/test/rotation.xml
> >
> >and post the output you get. 
> >
> 
> I'm afraid this is all I can give. Text scrolls up in the damn win2k 
> console and you can't get it back...

If you want backlog, replace the CL_ConsoleWindow line in pingus_main.cxx
with

  CL_ConsoleWindow cl_console(PACKAGE VERSION, 160, 1000);
  
> 
> -----------------------------------------------------
> [Output] PingusResource: Loading surface from source: 
> [misc/smallmap_exit, core,
> ROT0]
> [Output] PingusResource: Loading surface from source: [misc/infinity, 
> core, ROT0
> ]
> [Output] PingusResource: Loading font: [Fonts/pingus_small_fix_num, 
> fonts, ROT0]
> 
> [Output] PingusResource: Loading surface from source: 
> [buttons/hbuttonbgb, core,
> ROT0]
> [Output] PingusResource: Loading surface from source: 
> [buttons/hbuttonbg, core,
> ROT0]
> [Output] PingusResource: Loading surface from source: 
> [buttons/armageddon_anim,
> core, ROT0]
> [Output] PingusResource: Loading surface from cache: 
> [buttons/hbuttonbgb, core,
> ROT0]
> [Output] PingusResource: Loading surface from cache: [buttons/hbuttonbg, 
> core, R
> OT0]
> [Output] PingusResource: Loading surface from source: 
> [buttons/fast_forward, cor
> e, ROT0]
> [Output] PingusResource: Loading surface from cache: 
> [buttons/hbuttonbgb, core,
> ROT0]
> [Output] PingusResource: Loading surface from cache: [buttons/hbuttonbg, 
> core, R
> OT0]
> [Output] PingusResource: Loading surface from source: [buttons/pause, 
> core, ROT0
> ]
> ----------------------------------------------------
> 
> >Also load the level in the editor and tell me what rotation the
> >groundpieces have (if a groundpiece is marked, the status line at the
> >top of the screen should show something like 'ROT270').
> >
> >The rotations should be like this:
> >
> >   ROT0                ROT0FLIP
> >
> >ROT270  ROT90     ROT270FLIP ROT90FLIP
> >
> >  ROT180              ROT180FLIP
> >
> > 
> >
> 
> Checked. The text in the status line about the marked objects is just as 
> expected (as seen above).
> 
> >for the groundpieces. If you have the same, but still have all
> >surfaces on the left looking equal, the templates/blitters get
> >incorrectly selected and we have to dig a bit deeper in that. With
> >MSVC7 it works fine btw.
> > 
> >
> 
> Is MSVC7 the same as MSVC++.net? I'm using Visual Studio 6.0, but maybe 
> I can try to get Visual Studio.net... Any idea if I'm allowed to compile 
> and distribute builds of Pingus with a (license cost) free student 
> license from M$?

VC7 is VC.net yes. No idea about the student license.

- Kenneth




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