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[Adonthell-devel] First tests with the native SDL 1.3 backend


From: Kai Sterker
Subject: [Adonthell-devel] First tests with the native SDL 1.3 backend
Date: Sat, 19 Feb 2011 19:01:43 +0100

Couldn't wait to post the first results, even though the code needs a
little more work before being ready to commit.

Running worldtest with the SDL 1.2 software rendering, on my desktop
(2.5GHz Core 2) in fullscreen at 1152 x 864 (blasted nvidia drivers
don't recognize the true resolution)

E0219 18:46:14.464530  5190 worldtest.cc:273] Rendered 968 frames in 15065 ms.
E0219 18:46:14.464575  5190 worldtest.cc:274] Average time required
per frame is 15.56 ms.

And now the same exercise with SDL 1.3 and OpenGL rendering:

E0219 18:52:30.549450  8472 worldtest.cc:273] Rendered 686 frames in 678 ms.
E0219 18:52:30.549507  8472 worldtest.cc:274] Average time required
per frame is 0.9883 ms.

Certainly puts a smile on my face :-).

There's one issue open, though:

  http://lists.libsdl.org/pipermail/sdl-libsdl.org/2011-February/079683.html

I do hope that there will be a solution for this in the near future,
otherwise I'll have to think of something.


Anyway, I got a few bits and pieces to clean up, then I can merge
stuff into master. Once its tested and fixed to work on big endian
too, I will finally have to move to more boring work in order to get
the Waste's Edge re-release back on track.

Cheers,

Kai



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