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Re: [glob2-devel] scripting language


From: Martin Nyffenegger
Subject: Re: [glob2-devel] scripting language
Date: Wed, 25 May 2005 11:23:40 +0200


Le 25 mai 05 à 10:19, Bo Lorentsen a écrit :

address@hidden wrote:


Interresting, so no save or load function are possible without SGSL ?



What do you mean? What should these functions do?


Sorry for not been clear in my statements. But what I mean is that the save and load functionality in the glob2 game are based on the SGSL "language" system, as this both manipulate and "holds" vital game state informaion. Without SGSL this would not be possible, is that right ?

Not sure about that !
But you could strip a game from his script and it would still be playable ! Actually all that has to be stored is the script itself, ab for each "story" (Parallel executed script) the exact position of the execution. This script is than "replayed" when you load a game but all wait/create statement are ignored till the reach of the resume-execution location.

Was I clear ?

Or perhaps I totally misunderstood the question...



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