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Re: [glob2-devel] scripting language


From: Bo Lorentsen
Subject: Re: [glob2-devel] scripting language
Date: Wed, 25 May 2005 13:00:16 +0200
User-agent: Debian Thunderbird 1.0.2 (X11/20050331)

Martin Nyffenegger wrote:

But you could strip a game from his script and it would still be playable ! Actually all that has to be stored is the script itself, ab for each "story" (Parallel executed script) the exact position of the execution. This script is than "replayed" when you load a game but all wait/create statement are ignored till the reach of the resume-execution location.

Was I clear ?

Yes thanks, I think so !

/BL




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