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Re: [glob2-devel] scripting language


From: Stephane Magnenat
Subject: Re: [glob2-devel] scripting language
Date: Wed, 25 May 2005 11:16:28 +0200
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> Sorry for not been clear in my statements. But what I mean is that the
> save and load functionality in the glob2 game are based on the SGSL
> "language" system, as this both manipulate and "holds" vital game state
> informaion. Without SGSL this would not be possible, is that right ?

No, load/save are completely decoupled from SGSL. They rely of an abstract  
Stream structure which can either be binary or text and lies in libgag 
(libgag/include/Stream.h StreamBackend.h ...)

Steph




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