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Re: [glob2-devel] scripting language


From: Bo Lorentsen
Subject: Re: [glob2-devel] scripting language
Date: Wed, 25 May 2005 13:04:45 +0200
User-agent: Debian Thunderbird 1.0.2 (X11/20050331)

address@hidden wrote:

No. Script state is saved via the script c++ api. This saves the script
execution state (instruction pointers, stacks and heap, except that SGSL has no
stacks). But this state is completely private to the script. We can say that
script state is a standalone part of the game.
That all make much more sense now, clear and simple thanks.

/BL




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