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From: | Bo Lorentsen |
Subject: | Re: [glob2-devel] scripting language |
Date: | Wed, 25 May 2005 13:04:45 +0200 |
User-agent: | Debian Thunderbird 1.0.2 (X11/20050331) |
address@hidden wrote:
No. Script state is saved via the script c++ api. This saves the script execution state (instruction pointers, stacks and heap, except that SGSL has no stacks). But this state is completely private to the script. We can say that script state is a standalone part of the game.
That all make much more sense now, clear and simple thanks. /BL
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