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Re: [glob2-devel] Embedded scripting language


From: Bo Lorentsen
Subject: Re: [glob2-devel] Embedded scripting language
Date: Tue, 06 Dec 2005 14:24:33 +0100
User-agent: Debian Thunderbird 1.0.7 (X11/20051017)

Martin Voelkle wrote:

Actually, the current script execution limit is a fixed arbitrary
amount of instructions and has nothing to do with execution time. But
a dynamic limit could be computed between the different hosts of a
game in order to lower the script execution time if one of the hosts
is too slow.
Ok, nice ... this is what I have plans for in TEA. The language have a small stack based VM and the executer will be able to execute a given number of instructions, or return on a wait instruction. I only need to make a special kind of context that are able to hold all execution relavant data, outside the executer and is able to persist 100%. I am not there yet but very close :-)

/BL




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