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Re: [glob2-devel] SyncRand() quality


From: Bradley Arsenault
Subject: Re: [glob2-devel] SyncRand() quality
Date: Sun, 15 Jan 2006 21:37:35 -0800

Personally, I would suggest using Boost.Random for random numbers,
theres allot of proffessionals algorithms, (with compatible seed
capabilities) on it.

On 1/15/06, Nuage <address@hidden> wrote:
> Quick note: We did build our "SyncRand()" like math newbies! We did typ the
> generation number at random directly from our keyboard. Possibly the quality 
> of
> the random is not good enough for real math processes like the perlin noise. 
> If
> you see bad quality losses when you switch to SyncRand, we'll have to find a
> better SyncRand!
>
> Leo Wandersleb wrote:
> > very cool! thanks for editions and merging. if it is really important to
> > have maps generated in a reproducable way i will provide a perlin noise
> > based on syncrand.
> >
> > leo
> >
> > Stéphane Magnenat wrote:
> >
> >> Of course, merge is done :-)
> >>
> >> Steph
> >>
> >
> >
> > _______________________________________________
> > glob2-devel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/glob2-devel
> >
>
>
>
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