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Re: [glob2-devel] flags vs. areas: getting the best of both worlds
From: |
Joe Wells |
Subject: |
Re: [glob2-devel] flags vs. areas: getting the best of both worlds |
Date: |
Sun, 15 Apr 2007 10:06:34 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux) |
Kai Antweiler <address@hidden> writes:
>> Currently, it looks at a (somewhat) circular region. This would
>> simply change to looking at the clearing cells it governs.
>
> Btw: I think flags should be squares.
And/or diamonds. Circles suck for clearing flags. Circles are
probably fine (and maybe even better) for war and exploration flags.
> * This would benefit your proposal, because you will have a better
> feeling what "radius" means in glob2. And you want the radius
> to have an effect on the cell selection.
I'm not sure this makes a difference.
> * Clearing flags as they are today, always cut out too much resources
> in the middle and to few at the ends. A square would be better.
Agreed completely! Switching clearing flags to be squares or diamonds
would be a big improvement on the current ones.
> * Exploration flags: a 45 degree rotated square would allow explorers
> to cycle faster. But maybe circles look better.
> * War flags: I don't know.
It is not clear to me whether or not circles are better for war and
exploration flags.
>> How do the globs find their job right now?
>
> I don't know.
>
>> I am assuming they are given the destination gradient for the flag.
>> We just change that destination gradient to raise the clearing cells
>> the flag governs that happen to currently have clearable resources
>> on them, and we are done.
>
> Sounds good. I have encountered something called Building Gradient.
> But it didn't consume a lot of cpu. So if it does what it suggests
> there must be a trick - like recompute only every 10 seconds.
Hmm. I was thinking that my proposal could take advantage of the
gradients adjusting semi-rapidly to the clearing of the resources.
But maybe whatever happens now (if not based entirely on gradients)
could be adjusted to the new non-circular areas instead.
--
Joe
- Re: [glob2-devel] new areas gfx, (continued)
- Re: [glob2-devel] new areas gfx, Leo Wandersleb, 2007/04/07
- Re: [glob2-devel] new areas gfx, Kai Antweiler, 2007/04/08
- Re: [glob2-devel] new areas gfx, Stéphane Magnenat, 2007/04/08
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Kai Antweiler, 2007/04/07
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Joe Wells, 2007/04/08
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Kai Antweiler, 2007/04/08
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Joe Wells, 2007/04/14
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Kai Antweiler, 2007/04/14
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds,
Joe Wells <=