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Re: [glob2-devel] new areas gfx
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] new areas gfx |
Date: |
Sat, 7 Apr 2007 23:02:24 +0200 |
User-agent: |
KMail/1.9.6 |
I've put the dynamic clouds over the fog of war, and its shadow under it. I
think it makes them fit more smoothly into the game. With this, I'm not sure
if the option to enable clouds is requiered anymore, perhaps a slide to set
the alpha and, if it is zero, not drawing anything.
Steph
--
http://nct.ysagoon.com
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, (continued)
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Kai Antweiler, 2007/04/07
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Raoul Verveer, 2007/04/07
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Joe Wells, 2007/04/07
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Kai Antweiler, 2007/04/07
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Joe Wells, 2007/04/07
- [glob2-devel] new areas gfx, cyrille . dunant, 2007/04/07
- Re: [glob2-devel] new areas gfx, Kai Antweiler, 2007/04/07
- Re: [glob2-devel] new areas gfx, Stéphane Magnenat, 2007/04/07
- Re: [glob2-devel] new areas gfx,
Stéphane Magnenat <=
- Re: [glob2-devel] new areas gfx, Leo Wandersleb, 2007/04/07
- Re: [glob2-devel] new areas gfx, Kai Antweiler, 2007/04/08
- Re: [glob2-devel] new areas gfx, Stéphane Magnenat, 2007/04/08
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Kai Antweiler, 2007/04/07
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Joe Wells, 2007/04/08
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Kai Antweiler, 2007/04/08
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Joe Wells, 2007/04/14
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Kai Antweiler, 2007/04/14
- Re: [glob2-devel] flags vs. areas: getting the best of both worlds, Joe Wells, 2007/04/15