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Re: [glob2-devel] complicated menue structure.


From: Marcos Dumay de Medeiros
Subject: Re: [glob2-devel] complicated menue structure.
Date: Tue, 27 Nov 2007 19:17:25 -0200
User-agent: KMail/1.9.7

Em Dom 25 Nov 2007, Leo Wandersleb escreveu:
> Bradley Arsenault wrote:
> > 8 Buttons is quite small, but nevertheless presents all of the different 
> > avenues of interest directly. Grouping is good, but excessive grouping 
> > presents an uneccessarily complex image of a program to a user, and 
> > hides features of your software from the user.
> 
> you are right. for everyday use i would want a button to instantly host a yog 
> game in the main menue. but a beginner gets confused by all those options. At 
> least I am not convinced the main menue is perfect as is. Load game (to do 
> what? 
> edit? single play? multyplayer? campaign? yog?) What is ysagoon?
> 

I also don't think the screen has too many butons. The problem here is that all 
the options have the same apearance, so we pay attention to all of them. 
Settings, credit and quit could be on smaler butons on the borders of the 
screen.

It is also hard to understand what is Ysagon, but the text "online game" makes 
it obvious what it is.

[]'s
Marcos




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