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Re: [glob2-devel] Is this project dead?


From: dryad
Subject: Re: [glob2-devel] Is this project dead?
Date: Thu, 26 Dec 2019 23:07:24 +0000
User-agent: Roundcube Webmail/1.3.8

The easy part is to create the assets, the hard is to find a style which everyone agrees to^^
(and of course making the 3d engine to run the game...)

On 2019-12-26 21:08, Kyle L wrote:
Yes! It would be really cool to create Globulation3D! I tried creating
a globule once in blender. From that experience I decided I'm not the
right one to be doing graphics. My thought was to pick some subreddits
and spam asking for help creating 3D assets. What were you thinking?

Kyle

On Thu, Dec 26, 2019 at 2:27 PM <address@hidden> wrote:

I guess a stronger and more coherent overall graphic direction
should
also be defined.
What do you think?

On 2019-12-26 17:42, Linus Probert wrote:
I think github is the way to go these days. But hasn’t a github
move
been decided on before? Sounds familiar.

On Thu, 26 Dec 2019 at 17:35, Kyle L <address@hidden> wrote:

Any objections to transitioning it to git? And then I can set it
up
on github

Kyle

On Thu, Dec 26, 2019 at 10:33 AM Valentin Lorentz
<address@hidden> wrote:

btw, we'll need a new home for the code repository, as Bitbucket
is
going to close its Mercurial hosting next June


https://bitbucket.org/blog/sunsetting-mercurial-support-in-bitbucket

On 26/12/2019 14:29, Masoud wrote:
Thank you. I am not an expert in C++ but I'd like to get into
it. I have
cloned the repo from bitbucket I might post some questions as
I'm going
through the code.

On Thu, Dec 26, 2019, 16:11 Michiel De Muynck
<address@hidden>
wrote:

I still like this game too. I unfortunately don't have the
time
to work on
it anymore (or to play it) but I wouldn't mind being a mentor
for anyone
who would like to become a developer for this game.

Happy holidays,
Migi

On Thu, 26 Dec 2019 at 03:51, Kyle L <address@hidden>
wrote:

The game isn't going to disappear. If we can find people who
want to work
on it I can spend the time to put together a project plan to
revitalize it,
fix up the networking code, fancier graphics, etc. I just
don't have the
time to pick up c++ again or learn how to do graphics design
for fancy
assets. The networking code always gave us a headache as you
started to add
more people so I would think that would be the first thing
needing a
revamp. What do the rest of you guys think?

Kyle

On Wed, Dec 25, 2019 at 6:48 PM Othniel Graichen
<address@hidden>
wrote:

This game is alive. It is at map making stage. Players can
create own
maps, upload to yoga and share custom levels. Please do not
remove.

On Wed, Dec 25, 2019, 6:46 AM <address@hidden>
wrote:

Seems like everyone is moving on to something different.

I could help making Globulation post-quantum secure... but
I
don't know
if it could even apply^^

Have nice Holidays!

On 2019-12-25 08:18, Leo Wandersleb wrote:
Happy Holidays everyone :D

Yes, the code is quite massive and I think of doing
modular
rewrites
from time
to time. In Kotlin though :D

I haven't done game development in years but the approach
glob2 did to
deterministically compute all on all clients is beautiful
and I
wonder
how many
players with how many units on how big a map would be
doable today.
The
game
currently has a 1024 units per team, 16 teams limit but
the
map size
was not
allowing to get anywhere near such numbers given how wheat
needs
water
around
... oh, the memories :D

Stephane I thought you were doing something with robots?
I also started my little big time consuming project:
https://walletscrutiny.com/

Kind Regards,

Leo

On 12/24/19 11:10 PM, Stéphane Magnenat wrote:
A technical note here: one of the biggest hurdle to
maintain and
evolve
Globulation's code was the hard to read and to understand
state
machines for
unit and building behaviours. Modern technologies such as
async
programming
could help massively with that.

Should someone had time, nowadays we could dream of a
Rust
rewrite
with a web
assembly target and websocket networking.

cheers all,

Stéphane

On 24 December 2019 00:45:51 CET, address@hidden
wrote:

In 15 years someone will rediscover globulation and it
will
become
the
next mainstream AAA game ;)

On 2019-12-23 19:15, Othniel Graichen wrote:

Don't kill it I love this game.

On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz
<address@hidden>
wrote:

Hi,

Same reply as Kyle. Website works for me (I'm
the
hoster,
btw) but
the
project is indeed inactive.

There have been some attempts to revive it in
the recent
past (see
the
mail archives
https://lists.nongnu.org/archive/html/glob2-devel/ ),
but
didn't go far, because of lack of time

On 23/12/2019 18:25, Kyle L wrote:

The website is working for me. The project
is
currently dormant

though. I

don't think anyone has worked on it for
quite some
time.

Kyle

On Mon, Dec 23, 2019 at 10:13 AM Masoud
<address@hidden>

wrote:

The webpage
http://www.globulation2.org/ is
down.
Anyone working

on this

game at the moment?







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