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Re: [glob2-devel] Is this project dead?


From: Linus Probert
Subject: Re: [glob2-devel] Is this project dead?
Date: Thu, 26 Dec 2019 20:49:33 +0100

Ok. So the wiki needs an update and the old bb repo needs to be locked/removed then 😉

On Thu, 26 Dec 2019 at 20:37, Kyle L <address@hidden> wrote:
https://github.com/Globulation2/glob2


Kyle

On Thu, Dec 26, 2019 at 11:52 AM Kyle L <address@hidden> wrote:
There was a conversation about someone saying we should move to gitlab for idealistic reasons, but at the time mercurial on bitbucket was working and most people on here are pragmatists so we did nothing. Sounds like now doing nothing will no longer work though. Github was the one we all thought would be the best for trying to restart development and get fresh blood working on it but nobody had the time to put in that effort, at least if I recall the whole conversation correctly.

Kyle

On Thu, Dec 26, 2019 at 11:42 AM Linus Probert <address@hidden> wrote:
I think github is the way to go these days. But hasn’t a github move been decided on before? Sounds familiar. 

On Thu, 26 Dec 2019 at 17:35, Kyle L <address@hidden> wrote:
Any objections to transitioning it to git? And then I can set it up on github

Kyle

On Thu, Dec 26, 2019 at 10:33 AM Valentin Lorentz <address@hidden> wrote:
btw, we'll need a new home for the code repository, as Bitbucket is
going to close its Mercurial hosting next June
https://bitbucket.org/blog/sunsetting-mercurial-support-in-bitbucket

On 26/12/2019 14:29, Masoud wrote:
> Thank you. I am not an expert in C++ but I'd like to get into it. I have
> cloned the repo from bitbucket I might post some questions as I'm going
> through the code.
>
> On Thu, Dec 26, 2019, 16:11 Michiel De Muynck <address@hidden>
> wrote:
>
>> I still like this game too. I unfortunately don't have the time to work on
>> it anymore (or to play it) but I wouldn't mind being a mentor for anyone
>> who would like to become a developer for this game.
>>
>> Happy holidays,
>> Migi
>>
>> On Thu, 26 Dec 2019 at 03:51, Kyle L <address@hidden> wrote:
>>
>>> The game isn't going to disappear. If we can find people who want to work
>>> on it I can spend the time to put together a project plan to revitalize it,
>>> fix up the networking code, fancier graphics, etc. I just don't have the
>>> time to pick up c++ again or learn how to do graphics design for fancy
>>> assets. The networking code always gave us a headache as you started to add
>>> more people so I would think that would be the first thing needing a
>>> revamp. What do the rest of you guys think?
>>>
>>> Kyle
>>>
>>> On Wed, Dec 25, 2019 at 6:48 PM Othniel Graichen <address@hidden>
>>> wrote:
>>>
>>>> This game is alive. It is at map making stage. Players can create own
>>>> maps, upload to yoga and share custom levels. Please do not remove.
>>>>
>>>> On Wed, Dec 25, 2019, 6:46 AM <address@hidden> wrote:
>>>>
>>>>> Seems like everyone is moving on to something different.
>>>>>
>>>>> I could help making Globulation post-quantum secure... but I don't know
>>>>> if it could even apply^^
>>>>>
>>>>> Have nice Holidays!
>>>>>
>>>>> On 2019-12-25 08:18, Leo Wandersleb wrote:
>>>>>> Happy Holidays everyone :D
>>>>>>
>>>>>> Yes, the code is quite massive and I think of doing modular rewrites
>>>>>> from time
>>>>>> to time. In Kotlin though :D
>>>>>>
>>>>>> I haven't done game development in years but the approach glob2 did to
>>>>>> deterministically compute all on all clients is beautiful and I
>>>>> wonder
>>>>>> how many
>>>>>> players with how many units on how big a map would be doable today.
>>>>> The
>>>>>> game
>>>>>> currently has a 1024 units per team, 16 teams limit but the map size
>>>>>> was not
>>>>>> allowing to get anywhere near such numbers given how wheat needs
>>>>> water
>>>>>> around
>>>>>> ... oh, the memories :D
>>>>>>
>>>>>> Stephane I thought you were doing something with robots?
>>>>>> I also started my little big time consuming project:
>>>>>> https://walletscrutiny.com/
>>>>>>
>>>>>> Kind Regards,
>>>>>>
>>>>>> Leo
>>>>>>
>>>>>> On 12/24/19 11:10 PM, Stéphane Magnenat wrote:
>>>>>>> A technical note here: one of the biggest hurdle to maintain and
>>>>>>> evolve
>>>>>>> Globulation's code was the hard to read and to understand state
>>>>>>> machines for
>>>>>>> unit and building behaviours. Modern technologies such as async
>>>>>>> programming
>>>>>>> could help massively with that.
>>>>>>>
>>>>>>> Should someone had time, nowadays we could dream of a Rust rewrite
>>>>>>> with a web
>>>>>>> assembly target and websocket networking.
>>>>>>>
>>>>>>> cheers all,
>>>>>>>
>>>>>>> Stéphane
>>>>>>>
>>>>>>> On 24 December 2019 00:45:51 CET, address@hidden wrote:
>>>>>>>
>>>>>>>     In 15 years someone will rediscover globulation and it will
>>>>> become
>>>>>>> the
>>>>>>>     next mainstream AAA game ;)
>>>>>>>
>>>>>>>     On 2019-12-23 19:15, Othniel Graichen wrote:
>>>>>>>
>>>>>>>         Don't kill it I love this game.
>>>>>>>
>>>>>>>         On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz
>>>>>>> <address@hidden>
>>>>>>>         wrote:
>>>>>>>
>>>>>>>             Hi,
>>>>>>>
>>>>>>>             Same reply as Kyle. Website works for me (I'm the
>>>>> hoster,
>>>>>>> btw) but
>>>>>>>             the
>>>>>>>             project is indeed inactive.
>>>>>>>
>>>>>>>             There have been some attempts to revive it in the recent
>>>>>>> past (see
>>>>>>>             the
>>>>>>>             mail archives
>>>>>>> https://lists.nongnu.org/archive/html/glob2-devel/ ),
>>>>>>>             but
>>>>>>>             didn't go far, because of lack of time
>>>>>>>
>>>>>>>             On 23/12/2019 18:25, Kyle L wrote:
>>>>>>>
>>>>>>>                 The website is working for me. The project is
>>>>>>> currently dormant
>>>>>>>
>>>>>>>             though. I
>>>>>>>
>>>>>>>                 don't think anyone has worked on it for quite some
>>>>>>> time.
>>>>>>>
>>>>>>>                 Kyle
>>>>>>>
>>>>>>>                 On Mon, Dec 23, 2019 at 10:13 AM Masoud
>>>>>>> <address@hidden>
>>>>>>>
>>>>>>>             wrote:
>>>>>>>
>>>>>>>                     The webpage http://www.globulation2.org/ is
>>>>> down.
>>>>>>> Anyone working
>>>>>>>
>>>>>>>             on this
>>>>>>>
>>>>>>>                     game at the moment?
>>>>>>>
>>>>>>>
>>>>> --------------------------------------------------------------------------------
>>>>>>>                     glob2-devel mailing list
>>>>>>>                     address@hidden
>>>>>>>
>>>>>>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>>>>>>
>>>>>>>
>>>>>>>
>>>>> --------------------------------------------------------------------------------
>>>>>>>                 glob2-devel mailing list
>>>>>>>                 address@hidden
>>>>>>>
>>>>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>>>>>>
>>>>>>>
>>>>>>>
>>>>> --------------------------------------------------------------------------------
>>>>>>>             glob2-devel mailing list
>>>>>>>             address@hidden
>>>>>>>             https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>>>>>>
>>>>>>>
>>>>>>>
>>>>> --------------------------------------------------------------------------------
>>>>>>>         glob2-devel mailing list
>>>>>>>         address@hidden
>>>>>>>         https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>>>>>>
>>>>>>>
>>>>>>>
>>>>> --------------------------------------------------------------------------------
>>>>>>>     glob2-devel mailing list
>>>>>>>     address@hidden
>>>>>>>     https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> http://stephane.magnenat.net
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>
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