A technical note here: one of the biggest hurdle to maintain and
evolve
Globulation's code was the hard to read and to understand state
machines for
unit and building behaviours. Modern technologies such as async
programming
could help massively with that.
Should someone had time, nowadays we could dream of a Rust rewrite
with a web
assembly target and websocket networking.
cheers all,
Stéphane
On 24 December 2019 00:45:51 CET, address@hidden wrote:
In 15 years someone will rediscover globulation and it will become
the
next mainstream AAA game ;)
On 2019-12-23 19:15, Othniel Graichen wrote:
Don't kill it I love this game.
On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz
<address@hidden>
wrote:
Hi,
Same reply as Kyle. Website works for me (I'm the hoster,
btw) but
the
project is indeed inactive.
There have been some attempts to revive it in the recent
past (see
the
mail archives
https://lists.nongnu.org/archive/html/glob2-devel/ ),
but
didn't go far, because of lack of time
On 23/12/2019 18:25, Kyle L wrote:
The website is working for me. The project is
currently dormant
though. I
don't think anyone has worked on it for quite some
time.
Kyle
On Mon, Dec 23, 2019 at 10:13 AM Masoud
<address@hidden>
wrote:
The webpage http://www.globulation2.org/ is down.
Anyone working
on this
game at the moment?
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