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Re: [glob2-devel] Is this project dead?


From: Michiel De Muynck
Subject: Re: [glob2-devel] Is this project dead?
Date: Thu, 26 Dec 2019 13:40:21 +0100

I still like this game too. I unfortunately don't have the time to work on it anymore (or to play it) but I wouldn't mind being a mentor for anyone who would like to become a developer for this game.

Happy holidays,
Migi

On Thu, 26 Dec 2019 at 03:51, Kyle L <address@hidden> wrote:
The game isn't going to disappear. If we can find people who want to work on it I can spend the time to put together a project plan to revitalize it, fix up the networking code, fancier graphics, etc. I just don't have the time to pick up c++ again or learn how to do graphics design for fancy assets. The networking code always gave us a headache as you started to add more people so I would think that would be the first thing needing a revamp. What do the rest of you guys think?

Kyle

On Wed, Dec 25, 2019 at 6:48 PM Othniel Graichen <address@hidden> wrote:
This game is alive. It is at map making stage. Players can create own maps, upload to yoga and share custom levels. Please do not remove.

On Wed, Dec 25, 2019, 6:46 AM <address@hidden> wrote:
Seems like everyone is moving on to something different.

I could help making Globulation post-quantum secure... but I don't know
if it could even apply^^

Have nice Holidays!

On 2019-12-25 08:18, Leo Wandersleb wrote:
> Happy Holidays everyone :D
>
> Yes, the code is quite massive and I think of doing modular rewrites
> from time
> to time. In Kotlin though :D
>
> I haven't done game development in years but the approach glob2 did to
> deterministically compute all on all clients is beautiful and I wonder
> how many
> players with how many units on how big a map would be doable today. The
> game
> currently has a 1024 units per team, 16 teams limit but the map size
> was not
> allowing to get anywhere near such numbers given how wheat needs water
> around
> ... oh, the memories :D
>
> Stephane I thought you were doing something with robots?
> I also started my little big time consuming project:
> https://walletscrutiny.com/
>
> Kind Regards,
>
> Leo
>
> On 12/24/19 11:10 PM, Stéphane Magnenat wrote:
>> A technical note here: one of the biggest hurdle to maintain and
>> evolve
>> Globulation's code was the hard to read and to understand state
>> machines for
>> unit and building behaviours. Modern technologies such as async
>> programming
>> could help massively with that.
>>
>> Should someone had time, nowadays we could dream of a Rust rewrite
>> with a web
>> assembly target and websocket networking.
>>
>> cheers all,
>>
>> Stéphane
>>
>> On 24 December 2019 00:45:51 CET, address@hidden wrote:
>>
>>     In 15 years someone will rediscover globulation and it will become
>> the
>>     next mainstream AAA game ;)
>>
>>     On 2019-12-23 19:15, Othniel Graichen wrote:
>>
>>         Don't kill it I love this game.
>>
>>         On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz
>> <address@hidden>
>>         wrote:
>>
>>             Hi,
>>
>>             Same reply as Kyle. Website works for me (I'm the hoster,
>> btw) but
>>             the
>>             project is indeed inactive.
>>
>>             There have been some attempts to revive it in the recent
>> past (see
>>             the
>>             mail archives
>> https://lists.nongnu.org/archive/html/glob2-devel/ ),
>>             but
>>             didn't go far, because of lack of time
>>
>>             On 23/12/2019 18:25, Kyle L wrote:
>>
>>                 The website is working for me. The project is
>> currently dormant
>>
>>             though. I
>>
>>                 don't think anyone has worked on it for quite some
>> time.
>>
>>                 Kyle
>>
>>                 On Mon, Dec 23, 2019 at 10:13 AM Masoud
>> <address@hidden>
>>
>>             wrote:
>>
>>                     The webpage http://www.globulation2.org/ is down.
>> Anyone working
>>
>>             on this
>>
>>                     game at the moment?
>>                     
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>>
>> --
>> http://stephane.magnenat.net
>>
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