|
From: | Kyle L |
Subject: | Re: [glob2-devel] Is this project dead? |
Date: | Thu, 26 Dec 2019 15:08:37 -0600 |
I guess a stronger and more coherent overall graphic direction should
also be defined.
What do you think?
On 2019-12-26 17:42, Linus Probert wrote:
> I think github is the way to go these days. But hasn’t a github move
> been decided on before? Sounds familiar.
>
> On Thu, 26 Dec 2019 at 17:35, Kyle L <address@hidden> wrote:
>
>> Any objections to transitioning it to git? And then I can set it up
>> on github
>>
>> Kyle
>>
>> On Thu, Dec 26, 2019 at 10:33 AM Valentin Lorentz
>> <address@hidden> wrote:
>>
>>> btw, we'll need a new home for the code repository, as Bitbucket
>>> is
>>> going to close its Mercurial hosting next June
>>>
>> https://bitbucket.org/blog/sunsetting-mercurial-support-in-bitbucket
>>>
>>> On 26/12/2019 14:29, Masoud wrote:
>>>> Thank you. I am not an expert in C++ but I'd like to get into
>>> it. I have
>>>> cloned the repo from bitbucket I might post some questions as
>>> I'm going
>>>> through the code.
>>>>
>>>> On Thu, Dec 26, 2019, 16:11 Michiel De Muynck
>>> <address@hidden>
>>>> wrote:
>>>>
>>>>> I still like this game too. I unfortunately don't have the time
>>> to work on
>>>>> it anymore (or to play it) but I wouldn't mind being a mentor
>>> for anyone
>>>>> who would like to become a developer for this game.
>>>>>
>>>>> Happy holidays,
>>>>> Migi
>>>>>
>>>>> On Thu, 26 Dec 2019 at 03:51, Kyle L <address@hidden>
>>> wrote:
>>>>>
>>>>>> The game isn't going to disappear. If we can find people who
>>> want to work
>>>>>> on it I can spend the time to put together a project plan to
>>> revitalize it,
>>>>>> fix up the networking code, fancier graphics, etc. I just
>>> don't have the
>>>>>> time to pick up c++ again or learn how to do graphics design
>>> for fancy
>>>>>> assets. The networking code always gave us a headache as you
>>> started to add
>>>>>> more people so I would think that would be the first thing
>>> needing a
>>>>>> revamp. What do the rest of you guys think?
>>>>>>
>>>>>> Kyle
>>>>>>
>>>>>> On Wed, Dec 25, 2019 at 6:48 PM Othniel Graichen
>>> <address@hidden>
>>>>>> wrote:
>>>>>>
>>>>>>> This game is alive. It is at map making stage. Players can
>>> create own
>>>>>>> maps, upload to yoga and share custom levels. Please do not
>>> remove.
>>>>>>>
>>>>>>> On Wed, Dec 25, 2019, 6:46 AM <address@hidden>
>>> wrote:
>>>>>>>
>>>>>>>> Seems like everyone is moving on to something different.
>>>>>>>>
>>>>>>>> I could help making Globulation post-quantum secure... but I
>>> don't know
>>>>>>>> if it could even apply^^
>>>>>>>>
>>>>>>>> Have nice Holidays!
>>>>>>>>
>>>>>>>> On 2019-12-25 08:18, Leo Wandersleb wrote:
>>>>>>>>> Happy Holidays everyone :D
>>>>>>>>>
>>>>>>>>> Yes, the code is quite massive and I think of doing modular
>>> rewrites
>>>>>>>>> from time
>>>>>>>>> to time. In Kotlin though :D
>>>>>>>>>
>>>>>>>>> I haven't done game development in years but the approach
>>> glob2 did to
>>>>>>>>> deterministically compute all on all clients is beautiful
>>> and I
>>>>>>>> wonder
>>>>>>>>> how many
>>>>>>>>> players with how many units on how big a map would be
>>> doable today.
>>>>>>>> The
>>>>>>>>> game
>>>>>>>>> currently has a 1024 units per team, 16 teams limit but the
>>> map size
>>>>>>>>> was not
>>>>>>>>> allowing to get anywhere near such numbers given how wheat
>>> needs
>>>>>>>> water
>>>>>>>>> around
>>>>>>>>> ... oh, the memories :D
>>>>>>>>>
>>>>>>>>> Stephane I thought you were doing something with robots?
>>>>>>>>> I also started my little big time consuming project:
>>>>>>>>> https://walletscrutiny.com/
>>>>>>>>>
>>>>>>>>> Kind Regards,
>>>>>>>>>
>>>>>>>>> Leo
>>>>>>>>>
>>>>>>>>> On 12/24/19 11:10 PM, Stéphane Magnenat wrote:
>>>>>>>>>> A technical note here: one of the biggest hurdle to
>>> maintain and
>>>>>>>>>> evolve
>>>>>>>>>> Globulation's code was the hard to read and to understand
>>> state
>>>>>>>>>> machines for
>>>>>>>>>> unit and building behaviours. Modern technologies such as
>>> async
>>>>>>>>>> programming
>>>>>>>>>> could help massively with that.
>>>>>>>>>>
>>>>>>>>>> Should someone had time, nowadays we could dream of a Rust
>>> rewrite
>>>>>>>>>> with a web
>>>>>>>>>> assembly target and websocket networking.
>>>>>>>>>>
>>>>>>>>>> cheers all,
>>>>>>>>>>
>>>>>>>>>> Stéphane
>>>>>>>>>>
>>>>>>>>>> On 24 December 2019 00:45:51 CET, address@hidden
>>> wrote:
>>>>>>>>>>
>>>>>>>>>> In 15 years someone will rediscover globulation and it
>>> will
>>>>>>>> become
>>>>>>>>>> the
>>>>>>>>>> next mainstream AAA game ;)
>>>>>>>>>>
>>>>>>>>>> On 2019-12-23 19:15, Othniel Graichen wrote:
>>>>>>>>>>
>>>>>>>>>> Don't kill it I love this game.
>>>>>>>>>>
>>>>>>>>>> On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz
>>>>>>>>>> <address@hidden>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Hi,
>>>>>>>>>>
>>>>>>>>>> Same reply as Kyle. Website works for me (I'm
>>> the
>>>>>>>> hoster,
>>>>>>>>>> btw) but
>>>>>>>>>> the
>>>>>>>>>> project is indeed inactive.
>>>>>>>>>>
>>>>>>>>>> There have been some attempts to revive it in
>>> the recent
>>>>>>>>>> past (see
>>>>>>>>>> the
>>>>>>>>>> mail archives
>>>>>>>>>> https://lists.nongnu.org/archive/html/glob2-devel/ ),
>>>>>>>>>> but
>>>>>>>>>> didn't go far, because of lack of time
>>>>>>>>>>
>>>>>>>>>> On 23/12/2019 18:25, Kyle L wrote:
>>>>>>>>>>
>>>>>>>>>> The website is working for me. The project
>>> is
>>>>>>>>>> currently dormant
>>>>>>>>>>
>>>>>>>>>> though. I
>>>>>>>>>>
>>>>>>>>>> don't think anyone has worked on it for
>>> quite some
>>>>>>>>>> time.
>>>>>>>>>>
>>>>>>>>>> Kyle
>>>>>>>>>>
>>>>>>>>>> On Mon, Dec 23, 2019 at 10:13 AM Masoud
>>>>>>>>>> <address@hidden>
>>>>>>>>>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> The webpage
>>> http://www.globulation2.org/ is
>>>>>>>> down.
>>>>>>>>>> Anyone working
>>>>>>>>>>
>>>>>>>>>> on this
>>>>>>>>>>
>>>>>>>>>> game at the moment?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
> --------------------------------------------------------------------------------
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> http://stephane.magnenat.net
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
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>>>>>>>>>
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