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Re: [glob2-devel] Is this project dead?


From: Kyle L
Subject: Re: [glob2-devel] Is this project dead?
Date: Thu, 26 Dec 2019 15:08:37 -0600

Yes! It would be really cool to create Globulation3D! I tried creating a globule once in blender. From that experience I decided I'm not the right one to be doing graphics. My thought was to pick some subreddits and spam asking for help creating 3D assets. What were you thinking?

Kyle

On Thu, Dec 26, 2019 at 2:27 PM <address@hidden> wrote:
I guess a stronger and more coherent overall graphic direction should
also be defined.
What do you think?

On 2019-12-26 17:42, Linus Probert wrote:
> I think github is the way to go these days. But hasn’t a github move
> been decided on before? Sounds familiar.
>
> On Thu, 26 Dec 2019 at 17:35, Kyle L <address@hidden> wrote:
>
>> Any objections to transitioning it to git? And then I can set it up
>> on github
>>
>> Kyle
>>
>> On Thu, Dec 26, 2019 at 10:33 AM Valentin Lorentz
>> <address@hidden> wrote:
>>
>>> btw, we'll need a new home for the code repository, as Bitbucket
>>> is
>>> going to close its Mercurial hosting next June
>>>
>> https://bitbucket.org/blog/sunsetting-mercurial-support-in-bitbucket
>>>
>>> On 26/12/2019 14:29, Masoud wrote:
>>>> Thank you. I am not an expert in C++ but I'd like to get into
>>> it. I have
>>>> cloned the repo from bitbucket I might post some questions as
>>> I'm going
>>>> through the code.
>>>>
>>>> On Thu, Dec 26, 2019, 16:11 Michiel De Muynck
>>> <address@hidden>
>>>> wrote:
>>>>
>>>>> I still like this game too. I unfortunately don't have the time
>>> to work on
>>>>> it anymore (or to play it) but I wouldn't mind being a mentor
>>> for anyone
>>>>> who would like to become a developer for this game.
>>>>>
>>>>> Happy holidays,
>>>>> Migi
>>>>>
>>>>> On Thu, 26 Dec 2019 at 03:51, Kyle L <address@hidden>
>>> wrote:
>>>>>
>>>>>> The game isn't going to disappear. If we can find people who
>>> want to work
>>>>>> on it I can spend the time to put together a project plan to
>>> revitalize it,
>>>>>> fix up the networking code, fancier graphics, etc. I just
>>> don't have the
>>>>>> time to pick up c++ again or learn how to do graphics design
>>> for fancy
>>>>>> assets. The networking code always gave us a headache as you
>>> started to add
>>>>>> more people so I would think that would be the first thing
>>> needing a
>>>>>> revamp. What do the rest of you guys think?
>>>>>>
>>>>>> Kyle
>>>>>>
>>>>>> On Wed, Dec 25, 2019 at 6:48 PM Othniel Graichen
>>> <address@hidden>
>>>>>> wrote:
>>>>>>
>>>>>>> This game is alive. It is at map making stage. Players can
>>> create own
>>>>>>> maps, upload to yoga and share custom levels. Please do not
>>> remove.
>>>>>>>
>>>>>>> On Wed, Dec 25, 2019, 6:46 AM <address@hidden>
>>> wrote:
>>>>>>>
>>>>>>>> Seems like everyone is moving on to something different.
>>>>>>>>
>>>>>>>> I could help making Globulation post-quantum secure... but I
>>> don't know
>>>>>>>> if it could even apply^^
>>>>>>>>
>>>>>>>> Have nice Holidays!
>>>>>>>>
>>>>>>>> On 2019-12-25 08:18, Leo Wandersleb wrote:
>>>>>>>>> Happy Holidays everyone :D
>>>>>>>>>
>>>>>>>>> Yes, the code is quite massive and I think of doing modular
>>> rewrites
>>>>>>>>> from time
>>>>>>>>> to time. In Kotlin though :D
>>>>>>>>>
>>>>>>>>> I haven't done game development in years but the approach
>>> glob2 did to
>>>>>>>>> deterministically compute all on all clients is beautiful
>>> and I
>>>>>>>> wonder
>>>>>>>>> how many
>>>>>>>>> players with how many units on how big a map would be
>>> doable today.
>>>>>>>> The
>>>>>>>>> game
>>>>>>>>> currently has a 1024 units per team, 16 teams limit but the
>>> map size
>>>>>>>>> was not
>>>>>>>>> allowing to get anywhere near such numbers given how wheat
>>> needs
>>>>>>>> water
>>>>>>>>> around
>>>>>>>>> ... oh, the memories :D
>>>>>>>>>
>>>>>>>>> Stephane I thought you were doing something with robots?
>>>>>>>>> I also started my little big time consuming project:
>>>>>>>>> https://walletscrutiny.com/
>>>>>>>>>
>>>>>>>>> Kind Regards,
>>>>>>>>>
>>>>>>>>> Leo
>>>>>>>>>
>>>>>>>>> On 12/24/19 11:10 PM, Stéphane Magnenat wrote:
>>>>>>>>>> A technical note here: one of the biggest hurdle to
>>> maintain and
>>>>>>>>>> evolve
>>>>>>>>>> Globulation's code was the hard to read and to understand
>>> state
>>>>>>>>>> machines for
>>>>>>>>>> unit and building behaviours. Modern technologies such as
>>> async
>>>>>>>>>> programming
>>>>>>>>>> could help massively with that.
>>>>>>>>>>
>>>>>>>>>> Should someone had time, nowadays we could dream of a Rust
>>> rewrite
>>>>>>>>>> with a web
>>>>>>>>>> assembly target and websocket networking.
>>>>>>>>>>
>>>>>>>>>> cheers all,
>>>>>>>>>>
>>>>>>>>>> Stéphane
>>>>>>>>>>
>>>>>>>>>> On 24 December 2019 00:45:51 CET, address@hidden
>>> wrote:
>>>>>>>>>>
>>>>>>>>>> In 15 years someone will rediscover globulation and it
>>> will
>>>>>>>> become
>>>>>>>>>> the
>>>>>>>>>> next mainstream AAA game ;)
>>>>>>>>>>
>>>>>>>>>> On 2019-12-23 19:15, Othniel Graichen wrote:
>>>>>>>>>>
>>>>>>>>>> Don't kill it I love this game.
>>>>>>>>>>
>>>>>>>>>> On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz
>>>>>>>>>> <address@hidden>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Hi,
>>>>>>>>>>
>>>>>>>>>> Same reply as Kyle. Website works for me (I'm
>>> the
>>>>>>>> hoster,
>>>>>>>>>> btw) but
>>>>>>>>>> the
>>>>>>>>>> project is indeed inactive.
>>>>>>>>>>
>>>>>>>>>> There have been some attempts to revive it in
>>> the recent
>>>>>>>>>> past (see
>>>>>>>>>> the
>>>>>>>>>> mail archives
>>>>>>>>>> https://lists.nongnu.org/archive/html/glob2-devel/ ),
>>>>>>>>>> but
>>>>>>>>>> didn't go far, because of lack of time
>>>>>>>>>>
>>>>>>>>>> On 23/12/2019 18:25, Kyle L wrote:
>>>>>>>>>>
>>>>>>>>>> The website is working for me. The project
>>> is
>>>>>>>>>> currently dormant
>>>>>>>>>>
>>>>>>>>>> though. I
>>>>>>>>>>
>>>>>>>>>> don't think anyone has worked on it for
>>> quite some
>>>>>>>>>> time.
>>>>>>>>>>
>>>>>>>>>> Kyle
>>>>>>>>>>
>>>>>>>>>> On Mon, Dec 23, 2019 at 10:13 AM Masoud
>>>>>>>>>> <address@hidden>
>>>>>>>>>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> The webpage
>>> http://www.globulation2.org/ is
>>>>>>>> down.
>>>>>>>>>> Anyone working
>>>>>>>>>>
>>>>>>>>>> on this
>>>>>>>>>>
>>>>>>>>>> game at the moment?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>
>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> http://stephane.magnenat.net
>>>>>>>>>>
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